Midgard Worldbook for 5th Edition and PFRPG

4.00 out of 5 based on 1 customer rating
(1 customer review)



Adventure In a Dark World of Deep Magic!

It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage.

The omens are dire. The roads to the shadow realm are open again, and the fey have returned to claim their ancient tribute. In the north the giants prepare for Ragnarok, while the goblins in the west grow restless. In the Crossroads, the shadow of the vampire princes falls across the land. The World Serpent is stirring—and not even all-knowing Baba Yaga can say what will happen next.

Now more than ever, Midgard needs heroes to stand against the dark, driving it back with spell, steel, and cunning!

The 460-page Midgard Worldbook includes:

  • Detailed description of Midgard’s empires, cities, and kingdoms, with associated heraldry, rulers, and adventure hooks for each state, large or small
  • Characters from Baba Yaga to the lords of the Dragon Empire, from the honest folk of Zobeck to various elven holdouts of Dornig and the vampire lords of Morgau
  • Full lore on the pantheons of the Northlands, Crossroads, Elves, and others, including divine domain lists, rituals, divine demands, and the various masks and sacred texts—plus rituals and ambitions of the Dark Gods, for the GM’s eyes alone!
  • Revised and expanded lore of the planes, history, calendars, and conflicts of the world
  • Forbidden lore of blood magic, void magic, and various dooms and items not meant for players’ eyes!
  • And much more!
  • Additional information


    1 review for Midgard Worldbook for 5th Edition and PFRPG

    1. 4 out of 5

      I love Midgard and I do like this book, but it has some problems that make it seem a little bit rushed. For starters, if anyone has the older Pathfinder Midgard wordbook you’ll see that a lot of the text from that book has been copied over wholesale and this continues throughout the book. Many of these regions have been expanded which features new text and the timeline has been advanced so there are changes throughout showing the political and culturally changes that have occurred. If you didn’t own the first book this isn’t so much a of an issue but its worth pointing out.

      There are also quite a few typos scattered throughout. This isn’t uncommon for the first run of a book and I imagine they’ll release errata like they would for Tome of Beasts which will be updated in the PDF copies, but its worth bearing in mind if you went for a Print or Print+PDF bundle like I did.

      Finally omissions and weirdness. There are some strange things that seem to have been lost in translation between the two books. For example, the windrunner elves are not mentioned at all in the section on Elves either in the world book or the Midgard Heroes Handbook, but are mentioned from time to time in paragraphs that seem to be from the old book. It almost seems like they decided to remove the Windrunner elves from Midgard, but since they copied text wholesale a few references were left in. The Shadow Realm is also not listed under “Planes” in the opening section of the book but the Shadow Realm is mentioned constantly in texts relating to the Shadow Fey. Considering it was listed in the Planes section in the first Midgard book this just seems like an oversight.

      It also includes some rules and options for both 5th Edition and Pathfinder. I’m not sure why these are here, as both 5e and PF have a separate book including new rules. In the case of 5e, some of the options from Deep Magic are split between these two books. Its a little strange but not really a problem. The options are all generally pretty cool though I suspect some would be very powerful so use your discretion when permitting them in your game! I love having special setting specific options though as it really helps immerse you in the world.

      That’s pretty much it for the bad stuff. Despite those few hiccups, the book is great. The artwork is some of the beast I’ve seen in a Kobold Press Book and a lot of it is on par or better than WoTC art. The whole format and style of the book is top notch as well. It looks great and professional and easily read. Midgard itself is awesome. Its a familiar fantasy world with a few twists that make it interesting. It has Dwarves and Elves and Humans in a Tolkien esque sort of way, but then a heavy dose of Eastern European mythology and history, plus dashes of lovecraft and other cool stuff. The included full color maps are beautiful and really help you find your bearings. Its focus on a mid to eastern Europe setting, plus a late medieval level of technology with some steampunk and other influences really invokes a bit of Warhammer Fantasy for me, so if you’re a fan there you’ll probably like this. All in all its a great product and a fantastic world, with just a few publishing and writing quirks that I hope will be addressed in updated material. If this is your first introduction to Midgard, its a great place to start!

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