A curious bunny, an abandoned infant, or a delicate songbird can spell slow and agonizing death for the unprepared. Beneath any of these facades may lurk a treacle waiting to feed on a gullible victim, mewling and cooing all the while. Whether by natural selection or arcane tampering, these compact oozes prey on kindness.
Diet of Blood. Treacles feed on blood but lack the natural weapons or acid of larger slimes. To survive, prey must welcome and embrace them, unaware of the threat. The treacles’ soft bodies absorb psychic impressions and take the shape of unthreatening creatures. In the wild, treacles assume the form of an animal’s offspring to lie close for several hours.
Pet Polymorph. Among humanoids, treacles transform into pets, infants, or injured animals. In the most horrific cases, these oozes resemble children’s toys. Treacles don’t choose their forms consciously, but instead rely on a primitive form of telepathy to sense which shapes a potential victim finds least threatening or most enticing. They can hold a new shape for several hours, even if the intended victim is no longer present.
Slow Drain. Once they have assumed a nonthreatening form, treacles mewl, sing, or make pitiful noises to attract attention. Once they’re in contact with a potential victim, treacles drain blood slowly, ideally while their prey sleeps or is paralyzed. If threatened or injured, treacles flee. A sated treacle detaches from its victim host and seeks a cool, dark place to rest and digest. With enough food and safety, a treacle divides into two fully-grown oozes. Rarely, a mutation prevents this division, so that the sterile treacle instead grows in size. The largest can mimic human children and the elderly.
Treacles are small, weighing less than six lb. Their natural forms are pale and iridescent, like oil on fresh milk, but they’re seldom seen this way.
TREACLE
Tiny ooze, unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d4 + 12)
Speed 15 ft., climb 10 ft.
STR | DEX | CON | INT | WIS | CHA |
4 (–3) | 6 (–2) | 17 (+3) | 1 (–5) | 1 (–5) | 10 (0) |
Skills Deception +4
Senses blindsight 60 ft., passive Perception 5
Languages —
Challenge 1/4 (50 XP)
Amorphous. The treacle can move through a space as narrow as 1 inch wide without squeezing.
Charming Presence. The treacle has an uncanny ability to sense and to play off of another creature’s emotions. It uses Charisma (Deception) to oppose Wisdom (Insight or Perception) skill checks made to see through its ruse, and it has advantage on its check.
ACTIONS
Reshape. The treacle assumes the shape of any tiny creature or object. A reshaped treacle gains the movement of its new form but no other special qualities.
Blood Drain (1/Hour). A treacle touching the skin of a warm‑blooded creature inflicts 4 (1d8) necrotic damage per hour of contact, and the victim’s maximum hit points are reduced by the same number. Blood is drained so slowly that the victim doesn’t notice the damage unless he or she breaks contact with the treacle (sets it down or hands it to someone else, for example). When contact is broken, the victim notices blood on his or her skin or clothes with a successful DC 13 Wisdom (Perception) check.
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But this is where we must stop for now, my friend. My mind, it wanders so at times. Do come see me again, though, for more of the wonders and surprises of Midgard. (OGL)
This creature comes from the Tome of Beasts. You can continue on this adventure in the Midgard Worldbook, Midgard Heroes Handbook, Creature Codex, and Creature Codex Pawns!
If the Treacle attaches long enough to the character do they drop to zero at that time or only when they no longer touch the Treacle? Can it drain enough blood to insta-kill the character when it looses contact, such as being in their pack on a long march for hours or days? One of my player characters, a ranger, picked one up disguised as a wolf cub, nearly killed him but is now training it as his pet.
James P, the damage should be treated like any other attack, so the treacle would cause 1d8 necrotic damage with its Blood Drain once per hour. If the character has low enough hit points that hour, then yes, the character would fall to 0 hp. I would argue though that being in a backpack puts too much material between it and the target’s skin to use the ability.
Is there any way to recover the max HP that is lost? Or os it gone forever?