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Terrain Tidbits

Are you ready to “go vertical”? To discover the “third dimension” of tabletop gaming? Terrain adds something visually visceral to your miniatures gameplay. Even something as small and simple as barrels, boxes, walls, and trees can make a difference in player attention spans. (You can also buy terrain. There are many fine places to get […]

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Inspiring Terrains: Alleyways (Part 5 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2][Part 3][Part4] ___ For the fifth installment, we leave the wilderness to explore a shadowy,

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Inspiring Terrains: Playas (Part 4 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2][Part 3] ___ For the fourth installment, we endure the stinging winds of the preternaturally

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Inspiring Terrains: Soggy Fens (Part 3 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1][Part 2] ___ Stagnant Water, Sucking Mud Fen, bog, marsh, swamp—whatever the name, standing water and

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Inspiring Terrains: Underground Mines (Part 2 of 5)

“Inspiring Terrains” looks at encounters—fundamental building blocks that bring together PCs, conflict, and environment. With a little inspiration and a few mechanical bits, it’s easy to make the terrain in an encounter just as memorable as the foes. [Part 1] ___ Deep, Foreboding Mines Mines have been part of fantasy literature since its earliest days.

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Inspiring Terrains: Snowy Mountain Peaks (Part 1 of 5)

Welcome to 4th Edition week here at KQ.com. All this week will feature wonderful material designed for 4th Edition (while still being inspirational for any edition). ___ The encounter is our fundamental building block, bringing together PCs, opposition of some sort, and the environment. Although 4th Edition with its emphasis on movement during combat underscores

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