Boss Fights: Black Pudding
Boss monsters are a hallmark of adventure design, but it’s easy for them to be dull. Let’s build a better boss battle!
Boss Fights: Black Pudding Read More »
Boss monsters are a hallmark of adventure design, but it’s easy for them to be dull. Let’s build a better boss battle!
Boss Fights: Black Pudding Read More »
From the Ashes looks at making reincarnation special and strange in your 5E D&D game.
From the Ashes: Affordable Spellcare and IRL Beliefs Informing Gameplay Read More »
The Margreve is the oldest forest in the Crossroads. They say the Margreve is three-quarters location and one-quarter magical beast.
Old Medicine of the Margreve Read More »
In current 5E rules, inspiration is a great concept, implemented poorly. Recent One D&D playtest rules take only baby steps to make it more useful. Let’s make a rule worth using at the table.
One Better: Inspiration Aspirations Read More »
Your cleric has a place in their deity’s grand scheme, but finding it might be a journey.
Divine Purpose, part 2 Read More »
When a monster has a weak point—some trick to exploit—a combat encounter has more challenge than just reducing hit points. Here are more examples from Tome of Beasts 3!
Monster Weaknesses for Tome of Beasts 3, part 6 Read More »
Fireforge dwarves first appeared in the setting-neutral Tome of Heroes. Now let’s give them a home in Midgard!
Fireforge Dwarves of Midgard Read More »
Learn how to keep a good corpse down with gravebinder magic!
Folk Magic: Gravebinder Magic Read More »
Deep Magic 2 spells and magic for D&D 5E is coming to Kickstarter!
Deep Magic 2: Spellcaster’s Emporium for 5th Edition Games Read More »
The Tome Unleashed series fleshes out monsters from the Tome of Beasts, modifying existing monsters to switch things up for your players!
Tome Unleashed: Hoard Golem Read More »
When a monster has a weak point—some trick to exploit—a combat encounter has more challenge than just reducing hit points. Try making your own!
Monster Weaknesses for Tome of Beasts 3, part 5 Read More »
Common magic items might seem of ho-hum, but these are more ah-ha!
Unlocking the Vault: Uncommonly Good Common Items Read More »
Skill challenges are a great way to bring the structure and excitement of combat to non-combat encounters. This time, we talk about collaborating challenges!
Skill Challenges for 5E, Part 5 Read More »
When a monster has a weak point—some trick to exploit—a combat encounter has more challenge than just reducing hit points. But what weaknesses work without fighitng?
Monster Weaknesses for Tome of Beasts 3, part 4 Read More »
Bring fantastic elements from The Witcher into your D&D game!
TV to Tabletop: Witcher Read More »
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