Wraithstrider is taller and thinner than most other ravenfolk. They carry themself with a cheery disposition and confident demeanor marred only by an occasional darting look over their shoulder.
A Deal with the Master. Before arriving at Demon Mountain, the huginn who now goes by Wraithstrider was a mediocre con artist with little reputation and even less regard from others. When they arrived at the mountain however, they played their games with the wrong people and found themselves in debt to some of the Master’s most well-regarded aides. In exchange for the erasure of their debt, Wraithstrider agreed to be a witness of the mountain, turning over every scrap they discover about all whom they meet to their debtholders.
Living Shadow. While seeking an end to their indenture, Wraithstrider’s dreams were haunted by an unknown being of liquid darkness. The thing offered them power and freedom from the Master’s chains in exchange for the completion of an occasional task. Now Wraithstrider haunts the mountain’s environs doing what they’re good at: making people feel safe around them. If they have to murder an acquaintance now and then to satisfy their patron, it’s merely the cost of doing business.
Characteristics
Personality Trait. I have no problem lying to others.
Ideal. Results. If in the end your task is accomplished, why be concerned with your method.
Bond. I will deceive another creature into replacing me in this bargain.
Flaw. I am terrible with money.
Wraithstrider, Servant of the Light Eater
Medium humanoid (ravenfolk), neutral evil
Armor Class 13 (leather armor)
Hit Points 13 (2d8 + 2)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
8 (−1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Saving Throws Wis +2, Cha +5
Skills Deception +5, Intimidation +5, Stealth +4
Senses passive Perception 10
Languages Common, Huginn’s Speech, Northern
Challenge 1/4 (50 XP)
Mimicry. As a bonus action, Wraithstrider can mimic any sound they’ve heard. If a target fails at a Wisdom (Insight) check contested by Wraithstrider’s Charisma (Deception) check, it believes the sound was real.
Spellcasting. Wraithstrider is a 1st-level spellcaster. Their spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). They have one 1st-level spell slot, which they regain after finishing a short or long rest, and know the following warlock spells:
- Cantrips (at will): chill touch, mage hand
- 1st level: black ribbons (see Midgard Hero’s Handbook), charm person
ACTIONS
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Darkness Calls (Recharge after a Short or Long Rest). Wraithstrider draws a portion of the Shadow Realm into the Material Plane. All creatures within 10 feet of them must succeed on a DC 13 Wisdom saving throw or be blinded until the end of their next turns.
Wraithstrider, Pupil of the Light Eater
Medium humanoid (ravenfolk), neutral evil
Armor Class 13 (leather armor, 15 with mage armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
8 (−1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 18 (+4) |
Saving Throws Wis +2, Cha +6
Skills Deception +6, Intimidation +6, Stealth +4
Senses passive Perception 10
Languages Common, Huginn’s Speech, Northern
Challenge 1 (200 XP)
Devil’s Sight. Wraithstrider can see in darkness, including magical darkness, to a range of 120 feet as though it were bright light.
Innate Spellcasting. Wraithstrider’s innate spellcasting ability is Charisma. They can innately cast the following spells requiring no material components:
- At will: mage armor (self only)
Mimicry. As a bonus action, Wraithstrider can mimic any sound they’ve heard. If a target fails at a Wisdom (Insight) check contested by Wraithstrider’s Charisma (Deception) check, it believes the sound was real.
Spellcasting. Wraithstrider is a 4th-level spellcaster. Their spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). They have two 2nd-level spell slots, which they regain after finishing a short or long rest, and know the following warlock spells:
- Cantrips (at will): chill touch, mage hand, poison spray
- 1st level: black ribbons (see Midgard Hero’s Handbook), charm person, cloying darkness (see Midgard Hero’s Handbook)
- 2nd level: darkness, mirror image
ACTIONS
Tenebrous Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing or necrotic damage.
Darkness Calls (Recharge after a Short or Long Rest). Wraithstrider draws a portion of the Shadow Realm into the Material Plane. All creatures within 10 feet of them must succeed on a DC 14 Wisdom saving throw or be blinded until the end of their next turns.
Wraithstrider, Warlock of the Light Eater
Medium humanoid (ravenfolk), neutral evil
Armor Class 13 (leather armor, 15 with mage armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
8 (−1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 18 (+4) |
Saving Throws Wis +2, Cha +6
Skills Deception +6, Intimidation +6, Stealth +4
Senses passive Perception 10
Languages Common, Huginn’s Speech, Northern
Challenge 3 (700 XP)
Devil’s Sight. Wraithstrider can see in darkness, including magical darkness, to a range of 120 feet as though it were bright light.
Innate Spellcasting. Wraithstrider’s innate spellcasting ability is Charisma. They can innately cast the following spells requiring no material components:
- At will: invisibility (while in dim light or darkness), mage armor (self only)
Mimicry. As a bonus action, Wraithstrider can mimic any sound they’ve heard. If a target fails at a Wisdom (Insight) check contested by Wraithstrider’s Charisma (Deception) check, it believes the sound was real.
Spellcasting. Wraithstrider is a 7th-level spellcaster. Their spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). They have two 4th-level spell slots, which they regain after finishing a short or long rest, and know the following warlock spells:
- Cantrips (at will): chill touch (2d8 necrotic damage), mage hand, poison spray (2d12 poison damage)
- 1st level: black ribbons (see Midgard Hero’s Handbook), charm person, cloying darkness (see Midgard Hero’s Handbook)
- 2nd level: darkness, mirror image
- 3rd level: fear, fly
- 4th level: dimension door
ACTIONS
Multiattack. Wraithstrider makes two attacks with their tenebrous blade.
Tenebrous Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing or necrotic damage.
Darkness Calls (Recharge after a Short or Long Rest). Wraithstrider draws a portion of the Shadow Realm into the Material Plane. All creatures within 10 feet of them must succeed on a DC 14 Wisdom saving throw or be blinded until the end of their next turns.
REACTIONS
Living Shadows (Recharge after a Short or Long Rest). If Wraithstrider takes damage from a melee attack, they can use their reaction to transport their attacker to an unoccupied space they can see within 60 feet of them. Upon arriving at its new location, their attacker must make a DC 14 Wisdom saving throw or take 7 (2d6) cold damage and be frightened until the end of its next turn.
Wraithstrider, Scion of the Light Eater
Medium humanoid (ravenfolk), neutral evil
Armor Class 13 (leather armor, 15 with mage armor)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
8 (−1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 20 (+5) |
Saving Throws Wis +3, Cha +8
Skills Deception +8, Intimidation +8, Stealth +5
Senses passive Perception 10
Languages Common, Huginn’s Speech, Northern
Challenge 5 (1,800 XP)
Devil’s Sight. Wraithstrider can see in darkness, including magical darkness, to a range of 120 feet as though it were bright light.
Innate Spellcasting. Wraithstrider’s innate spellcasting ability is Charisma. They can innately cast the following spells requiring no material components:
- At will: invisibility (while in dim light or darkness), jump, mage armor (self only)
Mimicry. As a bonus action, Wraithstrider can mimic any sound they’ve heard. If a target fails at a Wisdom (Insight) check contested by Wraithstrider’s Charisma (Deception) check, it believes the sound was real.
Spellcasting. Wraithstrider is a 9th-level spellcaster. Their spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). They have two 5th-level spell slots, which they regain after finishing a short or long rest, and know the following warlock spells:
- Cantrips (at will): chill touch (2d8 necrotic damage), mage hand, poison spray (2d12 poison damage)
- 1st level: black ribbons (see Midgard Hero’s Handbook), charm person, cloying darkness (see Midgard Hero’s Handbook)
- 2nd level: darkness, mirror image
- 3rd level: fear, fly
- 4th level: blight, dimension door
- 5th level: hold monster
ACTIONS
Multiattack. Wraithstrider makes two attacks with their tenebrous blade.
Tenebrous Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing or necrotic damage.
Darkness Calls (Recharge after a Short or Long Rest). Wraithstrider draws a portion of the Shadow Realm into the Material Plane. All creatures within 10 feet of them must succeed on a DC 16 Wisdom saving throw or be blinded until the end of their next turns.
REACTIONS
Living Shadows (Recharge after a Short or Long Rest). If Wraithstrider takes damage from a melee attack, they can use their reaction to transport their attacker to an unoccupied space they can see within 60 feet of them. Upon arriving at its new location, their attacker must make a DC 16 Wisdom saving throw or take 7 (2d6) cold damage and be frightened until the end of its next turn.
They? Their?
Nothing like multiple personalities, eh?
They’re using gender-neutral pronouns, that’s all.
I like the npc, though it seems like a a-hole, my characters nor my player’s characters would take well to this bird’s inevitable betrayal.