One of the entries in our Lost Magic contest provides you with an interesting way to heal others. Just be mindful: Casters of this spell need to be very careful about their own health when they do this or suffer a dire fate.
School necromancy; Level cleric/oracle 3, druid 3, witch 3
Casting Time 1 full-round action
Components V, S
Target other creature touched
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
By ritually tracing the wounds on your target’s body and your own, you accept upon yourself a portion of her injuries and afflictions. Her wounds begin to close and fade, while matching ones erupt on your own body. She is healed of half her current hit point damage and half the damage to each of her ability scores. Additionally, half her temporary negative levels are dispelled. You suffer the damage and negative levels that you removed from her. Reduce hit point damage you suffer this way by your caster level. Reduce the number of negative levels and each kind of ability damage you suffer this way by 1 for every five caster levels you have (to a maximum reduction of 3).
If the target suffers from any curses, diseases, and/or poisons, she gets a new saving throw against each effect. Success indicates that she is cured of the affliction. Whether or not she succeeds on this saving throw, you must succeed on your own saving throw against each affliction or begin suffering from that affliction. If the target is exhausted, this spell reduces that condition to fatigued and you become fatigued as well.
Healer’s sacrifice fails to heal or cure any injury or affliction to which you are immune. It is possible for you to be disabled or killed by the injuries and afflictions you transfer to yourself.