Midgard for the Masses: Pirates and Rogues
The vast lands of Midgard are rich with opportunity and chaos befitting every kind of adventurer. Let’s travel on 10 sp a day!
Midgard for the Masses: Pirates and Rogues Read More »
The vast lands of Midgard are rich with opportunity and chaos befitting every kind of adventurer. Let’s travel on 10 sp a day!
Midgard for the Masses: Pirates and Rogues Read More »
What makes Midgard so great as a campaign setting? Glad you asked. We’ve got the answers right here.
5th Edition Campaign Settings—Midgard: The Age of War, Darkness & Deep Magic Read More »
Now, it’s not lost on me that we’re nearing the location of The Scarlet Citadel, and if that Kickstarter had already delivered, I’m sure I’d detour there for a bit. But it hasn’t yet, so I can’t. But you might. However, sticking with what we can get our hands on now, there’s a lot of
So You (Still) Want to Play in Midgard? Part Two Read More »
Welcome back to this blog series where we dive into ley lines, the magical lifeblood of Midgard, and the casters who strive to harness their power. If you have not had a chance to read prior entries in the series, you can find them here. This month, we discuss a fascinating topic that often comes
Midgard Ley Magic: Ley Transportation and Shadow Roads Read More »
Welcome back to this series where we dive into the world of Midgard and the magical currents of ley lines that course through it. If you’ve not had a chance to read prior entries in the series, you can find them here. Given that only one subclass (that is, geomancer wizards) can truly interact with
Midgard Ley Magic: Circle of the Living World Read More »
In this post, we’ll get an in-depth look at another of the 13 Midgard icons: Vermes II, Exarch of the Wastes! EXARCH OF THE WASTES Exarch Vermes II is the most influential wizard in the Wasted West, a land riddled with mysteries and horrors. Leader of Bemmea’s Ninemage Council, the Exarch has made that city
Midgard Icons: The Exarch of the Wastes Read More »
Welcome back to Midgard Ley Magic, a blog series dedicated to the mysterious lives of geomancers and other ley magic spellcasters. If you haven’t had a chance to read prior entries in the series, you can find them here. This month we discuss ramag Ley Wardens and some of the ley magic abilities, items, and
Midgard Ley Magic: Secrets of the Ramag Read More »
The inquisitors of Kammae know how to strike at their foes’ weakest spots. The priests of the Moon Goddess know where and when to attack those foes. The oracle knows how defeating those foes leads to a chain of events culminating in Kammae’s ultimate triumph. It is all foretold.
Welcome to Midgard: Theocracy of Kammae Straboli Read More »
Welcome back to Midgard Ley Magic, a series where we explore the mysticism and mechanics of ley lines, the powerful magical effects that can be drawn from them, and the daring spellcasters who study and manipulate these sources of raw power. If you have not had a chance to read prior entries in the series,
Midgard Ley Magic: Expanded Ley Line Effects Read More »
In this third installment of our series on Midgard Ley Magic, we take a closer look at what happens when ley initiates and geomancers manage to harness the power of ley lines. If you haven’t had a chance to read prior entries in the series, the first article discussed the different types of ley magic
Midgard Ley Magic: Tapping Ley Lines Read More »
Welcome back to our series on Midgard ley magic. In the inaugural entry, we revisited ley lines, discussed GM prep, and introduced a couple of new ley magic spells. In this article, we dive deeper into GM preparation, presenting a set of optional tables used to answer the most common geomancer question: “Are there any
Midgard Ley Magic: Locating Ley Lines Read More »
The Gear Goddess, the Clockwork Oracle, Mother of Industry, Spinner of Fate, Merchant Goddess, Patron of the City of Zobeck, Patron of Weavers and the Gearforged.
Welcome to Midgard: Rava (Ariadne) Read More »
We’ve enjoyed playing spellcasters in our favorite fantasy roleplaying game for decades. Clerics receive powers as favors from the gods while warlocks literally sell their souls to fiendish (and other) patrons, but what about arcane casters like wizards and sorcerers? Schools of magic like illusion or abjuration dictate the nature of specific spells and effects,
Midgard Ley Magic: Revisiting Ley Lines Read More »
Chief among the Shadow Realm natives, the shadow fey were once elves like any other on the face of Midgard or the Fair Lands. The shadow fey made a dreadful choice when the power of elves waned. Instead of fading in decline, they chose to give themselves over to the powers of Shadow. Better to
Welcome to Midgard: Heart of the Shadow Fey Read More »
The rolling hills and coastal plains south of the Reaching Mountains are claimed by the Kingdom of the Bear, which has no other name in humanoid tongues. The fey bears and werebears that reside here hold a wide region but the sparse population doesn’t mind trespassers, as long as they respect the King of Bears
Welcome to Midgard: Adventures in Björnrike Read More »
Much of the countryside of Dornig is forbidding for the traveler. Two ancient forests dominate the land— the Arbonesse and the Tomierran—but the rest of the countryside consists of smaller but no-less-deep forests of younger vintage, high moors, and deep, tree-covered valleys. Merchant caravans lurch along ancient roads that were first laid by dwarves working
Welcome to Midgard: Fey Roads of Dornig Read More »
Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a coupon for 15% off your next order.