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The Song Undying: Mid- to High-Level Plot Hooks

Levels 10–12 In an effort to purify the effects of the Thrice-Cursed Heart, Salamondre decides he needs divine aid. The cult summons and binds an angel to their bidding, attempting to add its power to the ritual singing of the Song Undying to refine the artifact’s powers, to allow it to truly heal and restore […]

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Musings from an Empty Tankard: Trial by Fire

For ease of explanation, individuals on trial will be referred to as the accused—and the individual running the trial as the lawgiver. Trials resolve with only a few ability checks, though the appropriate challenge DCs and damage penalties should be determined by the GM based on the PCs’ level. Additionally, some trials draw spectators. Once

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Introducing Players to Roleplaying Games: Interacting as a Group

You’ve introduced your group of new players to the rules of the game, and they’re excited to create their first characters. They all look through the rulebook and create a fighter, a barbarian, and two paladins. Sure, they’ve all created a character according to the rules and have even written up some personalities to make

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Arcane Adventures: A Curse Upon Your House

In this installment of Arcane Adventures,we look at spells that bless or curse a family line, affecting them for many generations until some condition is met. Fruit of the Twisted Line 8th-Level Conjuration (Bard, Cleric, Druid, Wizard)Casting Time: 10 hoursRange: 5 milesComponents: V, S, M (a drop of blood, hair, or fingernail from the target)Duration:

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Deep Magic: Pestilent Cleric Spells, Part 2

Death Toll 4th-Level Necromancy (Pestilent)Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutes You conjure a shadowy bell in front of you and ring it with an ominous, ethereal tone. Any living creature within a 30-foot radius of you must succeed on a Wisdom saving throw or become frightened for the duration.

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Game for Ukraine!

Our friends Chris and Rita Birch of Modiphius started a not-for-profit, Roll vs Evil, to raise funds for various projects to help embattled Ukraine. Funds go to groups like Ukraine Evacuation and Resettlement and to volunteer groups who are helping with medical and aid supplies to those on the frontlines. When we were asked to

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Rise of the Mimic Moon: Still Greater Monstrosities

In its growing frantic desperation to recover its seedling, the mimic moon fashions greater servants of its cosmic will. These more powerful mimics typically arrive 1d6 days into the cataclysm, after 6–24 waves of lesser mimics spread across the landscape. Mage Mimic An arcane shapechanger, the mage mimic leads groups of mimics on ruthless hunts

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The Song Undying: Low- to Mid-Level Plot Hooks

Levels 1–3 Explorers in the high mountains recently found a body partially frozen in melting ice. Well-preserved, the human is dressed in furs and carrying stone tools. He could be thousands of years old. The body was taken to the city of Zobeck—there to be examined by scholars at the Arcane Collegium—packed in ice and

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Musings from an Empty Tankard: Omens, Prophecy, and Foreshadowing

First, pick a mood or theme that suits the flow of the game. After describing that mood, use it for the basis of your prophecy. A prophecy that accurately describes the game feels more organic. It feels as if it has always been unfolding, and the PCs are only now beginning to see it. It

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Introducing Players to Roleplaying Games: Encouraging Interaction with the Game World

Making Space for Storytelling As a GM, you’ve at least partially defined the world that your campaign will take place in. Whether it’s a setting you’ve written yourself or a commercially available campaign setting, the basics will be set, but there will still be many details that offer room for expansion. Even in the most

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