Game Changer: Advice for new GMs
Time for the Kobold Press advice column! This month, our resident GMing expert, Brian Suskind, talks about how much metagame info to share to players.
Game Changer: Advice for new GMs Read More »
Time for the Kobold Press advice column! This month, our resident GMing expert, Brian Suskind, talks about how much metagame info to share to players.
Game Changer: Advice for new GMs Read More »
This time, we’re zooming in on some specific rooms in our archetypal wizard tower: laboratories and libraries. These spaces are fundamental. Nearly every wizard’s abode has one, if not both. Here, they unearth secrets, watch experiments go awry, and hoard their knowledge.
You Find Yourself in a Wizard’s Tower: laboratories & libraries Read More »
Friends, thank you for reading the blog this year, discussing it on the Discord, on Facebook, on Reddit, and everywhere else you live your lives. Thank you for your comments, your feedback, and your notifications every time the editor forgot to update the header. This has been a VERY big year for Kobold Press, and
Year-End Hibernation Begins Today! Read More »
In the vast, icy Northlands, nowhere else is the fellowship more evident than in the many longhouses and meadhalls. Let’s look at some that you can put in your campaign!
Midgard Monday: visit a Northlands longhouse in Skaldholm, home to dwarven bards Read More »
Your character’s lineage is a cornerstone of deep roleplaying, not just a mechanism for gaining some bonuses you’d like to have. Elves, dwarves, smallfolk, and the crew aren’t just humans with pointy ears or lush beards. So let’s talk about beastkin.
Howling Tower: A Study of the Beastkin Read More »
A mysterious figure known only as the Culinomancer, is a widely travelled individual of renowned skill. Their stated purpose? To create delicious and magical food from every known monster that can be considered edible.
Magical Meals—cook up a monstrous feast of glazed filet of alpha fish Read More »
Ask Jiro clarifies Tales of the Valiant RPG rules, answers mechanics questions, and catches out errata uncovered by the ToV community!
Ask Jiro! Find answers to warlock questions and how the pendulum spell affects saves Read More »
Kobold-in-Chief Wolfgang Baur reviews how 2024 went for Kobold Press.
State of Play: Wolfgang Baur crunches some numbers Read More »
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.
Midgard Monday: cults of the Northlands features The Frozen Accord Read More »
While the lore for many undead speak to a certain craving, there are few mechanical implications for their hunger. By adding game mechanics to these undead, the Tales of the Valiant framework offers more nuanced foes to challenge the players—but all the more so, to tell more interesting tales for their valiant heroes.
Hungry Undead: the crimson mist feeds on blood Read More »
This build takes advantage of some unique features available for shields to help support allies when your paladin tanks in melee. So let’s build . . . The Shield Master.
Let’s Build! Make a Shield Master Read More »
Try these new figurines of wondrous power for your Tales of the Valiant or 5E game!
This time in Act 2, we look at the Commune of the Herald, a tranquil grove of healing that attracts the disfigured, sick, and lame.
Arcane Season 2. Creating community in dangerous places Read More »
In the vast, icy Northlands, nowhere else is the fellowship more evident than in the many longhouses and meadhalls. Let’s look at some that you can put in your campaign!
Midgard Monday: visit a Northlands longhouse in the outlaw land near Stannasgard Read More »
Time for the Kobold Press advice column! This month: GMing is just kind of a lot. Game prep and crowd management and the performance aspect of it . . . how can I enjoy it more?
Game Changer: Advice for new GMs Read More »
Dig into the role of magical objects as part of a wizard’s tower as an adventure setting. These adventure seeds play with common tropes and echo stories you probably know, but each is built around an item that hinges the story on it—and only in ways that matter because they’re in a wizard’s tower.
You Find Yourself in a Wizard’s Tower: things to do when you’re trespassing Read More »
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