Posts by Josh Jarman

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AGE of Combat: Building Combat Encounters in the AGE System (Part 2 of 2)

In the last post, we covered how the Threat Level system works to provide Dragon Age and AGE system game masters with a base score for deciding if a group of adversaries would make an appropriate challenge for their player characters. This post expands on those rules by providing the Threat Level system for the …

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Home / Articles by Author

AGE of Combat: Building Combat Encounters in the AGE System (Part 1 of 2)

Combat encounters are a staple of most tabletop roleplaying games, and that is certainly the case in the Dragon Age RPG from Green Ronin. Combat in Dragon Age is fun, fast, and cinematic, with both heroes and villains using the game’s unique stunt system to perform daring feats of skill to quickly turn the tide …

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Relics of Power Finalist: War Band of the Last Mead Hall

Welcome to the Relics of Power finals! Our very last finalist is the artifact called the War Band of the Last Mead Hall. Remember, these entries are unedited so that you can have a similar experience to the one that the judges had while reading them. As a special treat, we are posting each one with an illustration that Chris …

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12 Killer Hooks for AGE System Players

When we set out to design the Midgard Bestiary for the Adventure Game Engine (or AGE) system, we knew it was going to be a unique project from the start. The book represents not only the first stand-alone, third-party game supplement for the AGE System, it’s also the first time more than five years of …

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