Kobold Quarterly #19 (which is still available if you want a copy!) presented an all new racial theme, which allowed PCs to take on the role of a legendary werewolf. The theme gives you a range of optional powers to choose from throughout the heroic tier. For those who want to focus more on a character’s lycanthropic ways, Brian provides these feats to you so that you can have options that help your characters benefit from their cursed blood through all levels of play.
Blood Scent
The trail of blood leads into the marketplace. Tracks are of no value here, but scent will sort out this lot.
Heroic Tier
Prerequisite: Werewolf theme
Benefit: You gain a +2 racial bonus to Perception checks used to track and to Insight checks used to detect enemies hidden by disguise, illusion, or stealth. If the creatures is bloodied, this bonus increases to +5.
Charging Pounce
As the flesh flies, you catch your enemy off balance, and you quickly throw your weight against him before he can recover.
Heroic Tier
Prerequisite: Werewolf theme
Benefit: Whenever you hit with a charge attack using your bite or claw, you knock the target prone.
Eyes of the Wolf
The light of the moon is all you need.
Heroic Tier
Prerequisite: Werewolf theme
Benefit: You gain low-light vision.
Gushing Bite
Your teeth slice through a major vein, and life blood springs from the wound.
Heroic Tier
Prerequisite: Werewolf theme
Benefit: Whenever you hit with a melee basic attack using your bite, the target takes 3 (per tier) ongoing damage (save ends).
Sudden Leap
Knowing the distance but needing to move quickly, you tense your legs up for a sudden release, taking your enemy by surprise as you fly through the air.
Heroic Tier
Prerequisite: Werewolf theme
Benefit: When using Athletics to jump, you are treated as having a running start even if you do not move 2 squares before jumping.
Wolf’s Bound
You’ve mastered your curse better than you could have believed. The speed of the wolf flows through you, even when you do not take full form.
Heroic Tier
Prerequisite: Werewolf theme, form of the wolf power
Benefit: Your gain a +1 racial bonus to speed while in human or hybrid form, to a maximum of 8.
Death Grip
You bury your teeth into flesh, and you lock your jaw. There is no escape for this fool; your foe’s struggles just make the wound deeper.
Paragon Tier
Prerequisite: Werewolf theme, Gushing Bite
Benefit: Whenever you hit with a melee basic attack using your bite, the target is grabbed. The target takes 3 (per tier) + your strength modifier in ongoing damage until the grab ends. This replaces the benefit from Gushing Bite.
Greater Blood Scent
The smell of your enemy floats all around you, making it perfectly clear where to strike.
Paragon Tier
Prerequisite: Werewolf theme, Blood Scent
Benefit: Adjacent bloodied creatures gain no benefit from concealment or total concealment against you, and invisible adjacent bloodied creatures are effectively visible to you.
Pack Fighter
Instincts take over in the fray, and your allies have learned to adapt to your predatory nature, forcing enemies to constantly refocus their defenses.
Paragon Tier
Prerequisite: Werewolf theme
Benefit: Whenever you and an ally are adjacent to an enemy, that enemy grants you combat advantage.
Pack Lord
You are the master in battle and your command your allies with but a growl, setting you up for unforeseen strikes.
Epic Tier
Prerequisite: Werewolf theme, Pack Fighter
Benefit: You gain combat advantage against any enemy that is adjacent to one of your allies.
Spine Rip
As your enemy’s precious life dwindles, you sense its weakness and suddenly snap your neck back, jaw still clenched around bone and nerve.
Epic Tier
Prerequisite: Werewolf theme, Gushing Bite, Death Grip
Benefit: If the ongoing damage from Death Grip reduces an enemy to 25 hp or fewer, it is instead dropped to 0 hp, and the grab ends.
About the Author
Brian Liberge is an upcoming freelancer and father of one from Boston, MA. In addition to his previous work on the Kobold Quarterly front page, Brian Liberge is regularly featured on Stuffershack, The Gamer Assembly, and RPG Circus.
Excellent feats to follow up a great article from the magazine, keep up the great work Brian!
Good work Brian! I especially like Spine Rip.
Thanks! I wanted something that would reward a player who invested in his theme through each tier. I do like the image it creates.
THis come for AGE too?
AGE is the next system I want to learn properly. I certainly think I could have some fun building for such an elegant and under supported system. It’s on my personal wish list.