“Master! Look what I’ve found in the dungeon.”
“Ah, my old adventurer’s tent. How much I miss the days of my youth when I’d gad about the countryside, chasing this purple temple or that magenta stronghold. How my young limbs used to love a stop in the dangerous wilderness and break my fast with spring water and berries.”
“Whereas now your regal buttocks become inflamed unless they are warm and cozy on your mighty mattress.”
“True, slug-mother, true. Now get my warming pan ready and boil me some frothy milk for my supper or I’ll have you lashed.”
The overnight stop in the wilderness, the night’s rest of some band of orcs being chased across the hills, the odd curiosity by the trailside. Sometimes these places can be nothing more than a brief mention on the journey, but sometimes a group’s stopping point can be a staging point for an encounter, and then, the choice of a place with walls and cover becomes more crucial.
The tables below offer a little more meat to the overnight stop. The first list is the shelter found with a successful Survival check (DC 10), the other is for fails. Characters can push on if they find a camp not to their liking, but these tables provide stops at random when the player characters have almost concluded a day walking. If they push on into the dark, might they get lost, might their torches bring foes, or might the next place be even worse?
Check Succeeds
- A tumbled-down chapel, one wall remains standing and a weathered angel stands guard
- A collapsed hay barn with enough space inside for camping
- An old pigpen
- A sheepfold with intact walls
- An abandoned cottage
- An old carriage turned upside down
- A stout barn
- A roadside chapel with room inside for plenty to sleep and a big fireplace stocked with wood
- A ruined manse with one wing still standing
- The shell of a windmill with a makeshift roof of cloth from previous visitors
- A ruined keep
- A recently abandoned inn
- A stout, dry cave with carvings of a saint
- A trio of recently felled trees that form a perfect grove
- An old boathouse whose walls, though falling, are stout and weatherproof
- An old ruined mill
- A mouldering gypsy caravan
- A landlocked bridge whose arches offer shelter
- A sheep pen
- A ruin made of huge stones
- An old church surrounded by weathered graves
- A small hill commanding fine views and with a dozen rabbit holes
- A hilltop with a small hermit’s cave cut in
- A hillock with three huge trees
- A south-facing grove by a stream that is a favorite for local game
- A boarded-shut woodcutter’s hut
- An abandoned walled garden
- A tumbled-down cottage with a garden brimming with seasonal vegetables
- A ruined cottage with a functional well
- A lean-to made of stout trees
- A ruined church tower with a rusty bell inside
- A fine tor of large stones that commands excellent views of the surroundings
- An old quarry with caves
- A ruined farm with wild mushrooms and berries
- A hunter’s wood shelter by a loch brimming with pike
- A lochan teeming with eels
- A small abandoned dungeon complex
- A large abandoned dungeon complex
- A huge hay barn
- A small bothy
- A roadside temple with a wooden shed
- A natural rock bowl with a fire pit in its center
- A hillside with good cover and plenty of hares
- A small cave by a natural pond
- A very high wall with a trough
- A sheltered cairn
- A small lochan with an island in the middle that can easily be waded to
- A chapel on a small island in a loch
- An abandoned tower
- A wattle and daub hut
Check Fails
- A small glade that overnight begins to run with spring water
- A ruined cottage infested with ants
- A gatepost on a hillock
- A wet valley
- A moldering gypsy caravan that falls to pieces when entered
- A damp grove in a damper copse
- A frequently used trail with giant footprints
- A stone circle on a hill covered in gorse
- A cairn on a windy hillock
- A very damp shallow cave
- A heathery hillock infested with vermin
- A small grassed area filled with thistles at the side of a stream
- A completely collapsed old inn on a very windy hillside
- An old quarry with half a dozen hornet’s nests
- A low bowl of grass by a stream that is infamous for midges
- A sheltered hill infamous for midges
- A shelter by a small loch infamous for midges
- A ruined village infested with brambles
- A foul spot for flies
- A pleasant ruined farmhouse overrun with mice
- A pleasant ruined cottage overrun with rats
- A ruined barn that is a favorite hangout for skunks
- An old hay barn infested with spiders
- A mile post on a moist grassy knoll
- A horribly exposed hillside
- A toadstool-infested glade
- A ruined house with numerous stinkhorns and other foul-smelling fungi in its damp rooms
- A spot uncannily visible for many miles
- A ruined castle in danger of imminent collapse
- A barn in danger of imminent collapse
- A foul-smelling hovel
- A damp spot infested with big slugs
- A cave occupied by something aggressive
- A ruin occupied with something aggressive
- A ruin containing several poisonous snakes
- A terrible spot for poisonous ivy
- A very damp spot beneath some trees
- A ruin with an untraceable foul-smelling object buried somewhere in it
- A tree that makes an unsettling groaning and creaking noise at night
- A barn that has been used by some large creature that has recently died
- A windy cave
- An old graveyard
- A barrow on a windy spot
- A nettle-infested field
- A well with bad water
- A weed-choked mill with rotten floors
- A pool overrun with noisy frogs
- An abandoned plague village
- A remote farmstead with the dead owner still in bed upstairs
- A cottage with the last occupant hanging from a rafter
Well, I admit to some preference for the second 50, but I’m surprised no one has commented. The “camping overnight” part of wilderness exploration is always one of my favorite bits…
I’ll be using this. Thanks!
A bunch of my players totally failed their Survival check last year and ended up camping on a muddy bog in a heavy downpour near a crumbling cliff, by a troll-path, and got woke by the trolls midway through the night after falling asleep on watch.
Always a pleasure. Thanks Rich. Plenty there. Looking forward to adding some flesh to the wonderful bones you have provided. Might use two or three of these as my players PCs go cross country transporting a criminal to trial.
Wonderfully descriptive. Several give me ideas for encounters or side treks. I can’t wait to try them out.
I love it, and will be using it on my party here very soon! They’re on foot in Trollheim at present, some ways N of Huldramose, and this will work great.
I’m digging the top 50 for experienced wilderness adventurers, who are always on the lookout for good campsites. I’d use the bottom 50 with extreme care. I wouldn’t want to discourage novice players too much. But they would work with experienced players taking on the role of low level characters or those that find themselves I desperate circumstances, eager for any port in a storm. It is a delightful list, and is definately going into my GM folder.
I’m particularly taken with the entry for a wattle and daub hut … I guess for big tough adventurers, it doesn’t matter if its occupied.
Bubbly-milk, surely!
http://www.youtube.com/watch?v=Bsioe-bTggY
Good to see you back in the mix useful tables
I hope to see a YWH vol. 2 in the future. Perfect timing on this though, I plan on using this for my one shot Swords and Wizardry campaign on Sunday night.
Thank you kindly, it’s lovely to be here again. If ywh is useful to you, and the charming Mr Baur is happy, I’m always delighted to beat some more useful information out of the poor creature. I think the next few ywhs will be a slight sidestep which I hope you’ll enjoy too.
Well spotted geraint:) A very, very fine piece of surreal comedy, if you haven’t seen Hunderby it’s well worth a look.
Huzzah!
Rich