Continuing from last week’s lesser curse with more than 40 new minor curses:
- Loses all sense of hygiene
- Loses all sense of modesty
- Large warts (-1 charisma)
- Acquires a rare, but harmless, skin disease (-1 charisma)
- Drools constantly
- Stutters constantly
- Enlarged body part (e.g. ears, nose, chin, feet, hands)
- Becomes a pathological liar (will always tell an untruth, even if it is pointless or harmful to do so)
- Is convinced a common inanimate object is a beloved pet or advisor; talks to it all the time
- Loses at all games of chance…
- Obsession (Cleanliness—always washing and avoiding other’s “germs”; Food item; Shiny things; Tidiness—hates messes and will “tidy up” after battles; Wealth acquisition; or Grammar—always corrects others)
- Sings whenever speaking
- Contrariness (will disagree or contradict any request or proposal but is easily fooled by “Reverse Psychology”)
- Has to “go” every 15 minutes
- Has to write down everything that happens in a journal
- Thinks is invisible … but is not
- Cannot say any word that begins with the letter “D”
- Blinks constantly
- Only speaks in questions
- Phobia (PC is shaken whenever confronted by phobia, such as heights, darkness, vermin, reptiles, water , aberrations, undead, spellcasters, outsiders)
- Indecisive: PC declares action for combat turn and rolls a die; if low, PC must change action to something else
- All hair falls out
- Insists on going barefoot all the time
- Can never finish a sentence (others have to help)
- Has to use “Huzzah!” in every sentence
- Equipment wears out twice as fast
- Nearsighted: -2 ranged attack, x2 range penalties
- Farsighted: cannot read books
- Grumpy: -1 to Charisma-based checks
- Narcoleptic: -2 perception, -4 saves vs. sleep
- Hiccups constantly: -1 stealth, -1 to charisma based checks
- Sneezes frequently: -1 stealth, -1 to charisma based checks
- Sweats profusely
- Becomes hard of hearing: -2 initiative
- Stutters: +20% spell failure
- Bad Luck: -1 to all d20 rolls
- Sickly: -4 to saves against disease
- Clumsy: -2 on reflex saves and Dexterity checks
- Insecure: -4 to saves against fear
- Jinxed! 50% chance of -1 to any skill check rolled by any companion within 50 ft. (have the player throw a “jinx die” in front of the player making the skill check, if it comes up low, he’s jinxed!
- Sleepless (fatigued all the time)
- Drained: loses 1 hp per character level until lesser curse is removed
This is a fantastic list of minor curses!
Excellent list! Years ago I started to compile a list of alternate curses, as I truly love curses, but mine petered out between a dozen and twenty. I want to find that list and add these for my game. Thanks!
Very nice! I’m looking to create a darker, grittier feel to my next campaign, and I think this will help. I’m going to combine a Thieves’ World/Lankhmar type setting with more of a sandbox approach. Throw in lots of palm readers/cult religions, and rarity/fear of magic and I think I have a vibe my players will really like. This Lesser Curse spell will fit in well!
Thanks!