The Far Side of the Table: Who’s Telling the Story Here?

Welcome to the table. Tonight, my players split up across the town, and unfortunately, each wound up involved in deadly assassination plots. For a GM, a session like this may sound like a nightmare—multiple simultaneous fights across a split party. Yet as the night developed, I discovered an effective way to get the players to tell the outcome of their conflicts. Today, we talk about Narrative Authority and its effect at the table. Val and...

The Far Side of the Table: What’s on the Horizon

Welcome to the table. This is the final part of a three-part installment of The Far Side of the Table about “teching” your game. In earlier parts, we discussed how you can use projectors to digitize the table and how GMs can turn tablets and cellphones into roleplaying opportunities. In this article, I focus on possible futures for technology at the table. Let’s talk about some successful uses of technology at the table and the implications of...

The Far Side of the Table: “Teching” the Table

Upgrading the Game: “Teching” the Table There is an enormous amount of technology that can be added to the table. Initiative trackers, digital character sheets, rulebook PDFs, and virtual dice rollers make up a small number of possible additions players or GMs may use. Throughout this installment, I work to describe my own adventures in using technology. Each article focuses on a different piece of technology, discussing its...

The Far Side of the Table: “Click! Now What?”

“Click! Now What?” Our heroes find themselves standing in the Tangle, a sprawling market square filled with local merchants and their patrons. Before them sits one of the city’s grand masters, Lady Rena Ambar, master of brewers. She waves them to join her at the small plaza table, topped with fine foods. Welcome to the table. In my quest to learn better ways to GM, I discovered a tip mentioned by the writer, The Angry GM, called a “Click Trap.”...


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