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Secrets of the Alchemists: Feat Peek

I received a request for a sneak peek of one of the 30 feats from Advanced Feats: Secrets of the Alchemist, and I’m more than happy to oblige with Sundering Bomb. Sundering Bomb You can use bombs to destroy your opponent’s equipment. Prerequisite: Bomb class feature, Point Blank Shot, Precise Shot. Benefit: You can use one of […]

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Advanced Feats: Secrets of the Alchemist Now Available!

You and your companions are trapped underground in a lightless hell with miles of lethal traps and hungry monsters between you and the surface. Betrayed… lost… your situation seems hopeless. But each of you has unique abilities: ways with the blade, the spell, and the fist that set you apart from other adventurers. Those abilities

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Dead Eyes and Battle Scars (Part 2 of 2)

There’s a flip side to chronic injury. The same experiences that permanently wound adventurers also mold them into superior combatants. Even the most fumbled attack by a paragon-tier PC deals some damage. Below are several feats open to paragon tier characters that reflect this expertise. Ache of Wrath Prerequisite Cleric or Invoker Benefit If you

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Dead Eyes and Battle Scars (Part 1 of 2)

By paragon tier, PCs have made it out of the neophyte stage and are professional adventurers. They walk with a confident strut, and their words carry the weight of experience. However, one thing always gives away an accomplished adventurer: the numerous scars. In fantasy games, wounds are often a transitory condition, represented through the abstract

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Monster Mayhem: Things of Madness and Desolation, the Feats (Part 4)

If there is one thing you can say for certain about aberrations, they are all different. They are defined by their strange, twisting natures. Nowhere else can you find such diversity—even between related individuals. The perversity of their form and function knows no bounds. Aberrant, Perverted [General] This sickening monstrosity is an affront to the

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