The foes appear to be tall, well toned humans with flecks of living crystal in their skin. The warriors are clad in scale and wield cruel flails. Behind them stands a lightly armored woman. Though not as physically imposing, you can tell from the glint in her eyes that she is far more dangerous than her companions.
Kobold Quarterly #9 gives you both 3E/OGL and 4th Edition details for maenads as player character race, but why should players have all the fun? Maenads come from a monstrous history, so: The 4E take on the maenad warriors and maenad wilders after the jump. [More…]
Maenad Warrior Level 3 Soldier
Medium natural humanoid (maenad) XP 150
Initiative +2 Senses Perception +1;
HP 47; Bloodied 23
AC 20; Fortitude 16; Reflex 14; Will 15;
Speed 6
[MB] Flail (standard; at-will)
+10 vs. AC; 1d10+3 damage and target is marked until the end of maenad warrior’s next turn..
[M] Leg Sweep (standard; recharge [5] [6])
+8 vs. Reflex; target is knocked prone and maenad warrior makes a flail attack as a free action.
Alignment Unaligned Languages common, maenad
Skills Athletics +9, Intimidate +8
Str 16 (+4) Dex 13 (+2) Wis 10 (+1)
Con 15 (+3) Int 11 (+1) Cha 15 (+3)
Equipment Scale armor, heavy shield, flail.
Maenad Wilder Level 4 Artillery
Medium natural humanoid (maenad) XP 175
Initiative +3 Senses Perception +3;
HP 46; Bloodied 23
AC 16; Fortitude 17; Reflex 15; Will 18;
Speed 6
[MB] Flail (standard; at-will)
+5 vs. AC; 1d10 damage.
[R] Mind Thrust (standard; at-will) ★ Psychic
+9 vs. Will; 1d10+4 psychic damage.
[R] Wild Surge (standard; recharge [6]) [star] Psychic
Ranged 10; +10 vs. Will; 2d10+4 damage and target is dazed until the end of maenad wilder’s next turn. Miss: Maenad wilder is dazed until the end of its next turn.
[C] Primal Scream (standard; daily) ★ Thunder
Close blast 3; +7 vs. Fortitude; 2d6+4 thunder damage and target is dazed and deafened (save ends both). Miss: half damage and target is deafened until the end of maenad warrior’s next turn.
Alignment Unaligned Languages common, maenad
Skills Athletics +9, Intimidate +8
Str 11 (+2) Dex 12 (+3) Wis 12 (+3)
Con 16 (+5) Int 13 (+3) Cha 18 (+6)
Equipment Leather armor, flail, crystal
For more information on making maenads playable 4th Edition and Pathfinder PCs, see Kobold Quarterly issue #9.