Lost Magic: Recitation of Lineage

Lost Magic: Recitation of Lineage

Lost Magic LogoThe following spell from our Lost Magic contest entries could add a bit of color to your caster.

Take a peek, and provide any feedback you want regarding story elements and mechanical elements in the comments below!

Recitation of Lineage

School enchantment (compulsion) [language-dependent, mind-affecting]; Level bard 6, sorcerer/wizard 7, leadership 7

Casting Time 1 round

Components V

Range 20 ft.

Area the caster and all allies within a 20-ft. burst, centered on caster

Duration 1 round/lvl (see text)

Saving Throw Will negates/partial (harmless), see text; Spell Resistance Yes

A favorite of dwarves, human nobles, and tribal peoples that place emphasis on lineage, this spell calls upon the caster’s illustrious, infamous, or even unremarkable heritage to bolster allies and give enemies pause. The caster spends the round reciting his or her lineage, or what he or she knows of it, granting a morale bonus equal to his or her caster level (maximum +5) to the casters allies’ attack rolls, damage rolls, saving throws, and skill checks, and inflicting an equal penalty (maximum –5) on the casters opponents’ attack rolls, damage rolls, saving throws, and skill checks. A successful Will save negates the penalty.

In addition, the caster can prematurely end the morale bonus to inflict the dazed condition for 1 round/caster level (maximum 3) on all enemies in the area of effect. This effect can be used only when the caster or one of his allies succeeds in hitting an opponent, and all opponents receive a new saving throw to resist the secondary effect. Opponents that succeed on the saving throw for the secondary effect are instead shaken for 1 round.

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