Giant smiths and fierce pillagers!
Though one of the least powerful of the known giants, thursir have the greatest impact on humanoid settlements unfortunate enough to exist near their enclaves. Most of the time, thursir work at their vast underground forges, creating armor, weapons, and incredible engines of war—interspersed with great banquets that last for days. But there are also degenerate thursir: clans of terrifying pillagers who will stop in mid-battle to devour chunks of flesh from still-living prey!
Larger Than Life: Thursir is a new 14-page PDF from RPG Superstar Mike Welham with plenty of material for Pathfinder Roleplaying Game GMs who want to bring original new giants into their game, including:
- 14 new racial feats including Dwarf Smasher, Forge Hardened and Hammering Cleave
New thursir gear, spells and magic items - Thursir adventure seeds and a CR 10 thursir NPC, Karl Jagendorff—the chief of his clan for close to 40 years
- An extensive overview of thursir society, customs, religion and relations with other races
Give your players a titanic new challenge with Larger Than Life: Thursir today at Paizo and DriveThruRPG!
I understand that you are only doing these for the core giants plus the Thursir. But what do you consider the core giants? Just the ones from beastiary 1 or 1&2 or 1,2 & 3?