Hey GMs! Are you looking for that certain something to drive your power-hungry, dragon-slaying group just a bit wild? Well, look no further than Krazy Kirk’s House of Forgotten Horrors. We take all those baddies that have gone the way of THAC0 and shine ‘em up real nice for you. Your player’s won’t know what hit ‘em!
We’ve got bunyips, we’ve got caryatid columns, we’ve got gorilla bears… that’s right, gorilla bears! Heck, we’ve got the whole Fiend Folio on our lot and everything must go! Today’s deal is a real gem, a rock-solid deal; it’s the carbuncle. Pick it up for FREE! Take it for a spin, let it drive your player’s nuts… just please get it off my lot and out of my head! …
A stone-skinned fey beast, the carbuncle’s entire body seems composed of smooth, interlocked plates of rock. This thick, earthen covering gives carbuncles a fair resistance to most damage, as well as a ponderous, slow gait.
Aside from their stony skin, the true physical oddity of a carbuncle is the polished crimson gem embedded within their forehead. This valuable stone is sought after by treasure hunters to sell and by arcanists to tap into its supposed magical qualities…
Carbuncle (Level 3 Controller)
Medium fey magical beast (XP 150)
Initiative +1 Senses Perception +6; tremorsense 10
Soothing Presence (charm, psychic) aura 3; an enemy that starts its turn within the aura is unable to attack the carbuncle until the carbuncle attacks it or a save ends; a creature is subject to this effect only once per encounter
hp 46; Bloodied 23
AC 16, Fortitude 15, Reflex 14, Will 18
Resist 3 against attacks that target AC
Speed 5, burrow 4
[M] Bite (standard; at-will)
+8 vs. AC; 1d8 + 3 damage, and the target is grabbed (until escape); a carbuncle may only have one grabbed target at a time
[m] Stonetooth Grip (standard; at-will)
The target must be grabbed by the carbuncle’s bite attack; +7 vs. Fortitude; 1d12 + 3 damage
[c] Gemflash Glamour (minor; encounter) ◊ Charm, Psychic
Close blast 3; +7 vs. Will; 2d8 + 3 psychic damage, and the target is dominated until the end of the carbuncle’s next turn
Aftereffect—The target is dazed (save ends)
Strength of Stone (when mounted by a small friendly target of 3rd level or higher) ◊ Earth, Mount
A carbuncle’s rider gains resist 3 against all damage as long as the carbuncle remains in contact with the earth
Alignment unaligned Languages Telepathy 10
Str 6 (–1) Dex 11 (+1) Wis 10 (+1)
Con 14 (+3) Int 4 (–2) Cha 18 (+5)
Despite the carbuncle’s thick form, which seems suited for combat, the beast rarely seeks out confrontation. Instead it acts as friendly as a domesticated dog. It nuzzles outstretched hands, sidles up to people, and exhibits a playful nature, generally.
Of course, the carbuncle is fey, and its show of friendship is nothing more than a mask covering its mischievous intentions. Carbuncles revel in the use of their telepathic abilities to gently nudge companions against one and other. The stone-skinned beast will play favorites, implant notions of frustration, deception, and envy in its newfound caretaker’s thoughts, and drag objects from one person’s keeping to another’s. It is unknown whether the carbuncle does this because it feeds off the strife or if it simply takes pleasure in the grief it causes.
When combat is actually forced, the carbuncle relies on stonetooth grip to hold its foes in place. Gemflash glamour is used as a diversionary tactic; the chaos this power creates often allows the carbuncle ample time to burrow away.
A character knows the following information with a successful Arcana check.
DC 15—Carbuncles are resilient fey beasts that resemble, in part, a stony mix between armadillos and badgers. A large ruby sits in each specimen’s forehead and can catch a fair price in most markets as jewelry or a reagent. The gem is also used by carbuncles to disorient its foes.
DC 20—Gnomes often keep carbuncles as pets. Carbuncles can be trained for battle and often make a good frontline for gnome spell-slingers to stand behind. Additionally, some gnomes train them as mounts, drawing on the carbuncle’s innate resiliency to bolster their own fighting prowess.
Carbuncle’s Gem (Level 2+)
The design of this holy symbol is highlighted with a stunning fey ruby.
Level 2 +1 520 gp
Level 7 +2 2,600 gp
Level 12 +3 313,000 gp
Level 17 +4 65,000 gp
Level 22 +5 325,000 gp
Level 27 +6 1,625,000 gp
Implement (Holy Symbol)
Enhancement Attack rolls and damage rolls
Critical +1d6 damage per plus
Power (free action; daily)
Use this power when you hit with a radiant keyword attack using this holy symbol. The target is also dazed until the end of your next turn.
Sweet! That’s certainly a useful beastie for my menagerie.
Now, crack that pinata open, so we can get its goodies!