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Musings from an Empty Tankard: Quantifiable Magic

In a typical game, characters gain rewards intended to be useful, unique, and wondrous. Rewarded magic items provide the character with value, either enhancing the character’s performance or contributing to the story. However, sometimes a reward offers little or no value to the characters or the story. Giving these “drop-or-sell” items a quantifiable value allows […]

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Parties of Interest: Society of the Amaranthine Chalice

Rather than being a true club, the society is a loosely aligned collective of cheats, confidence people, and tricksters devoted, as such people are, to advancing their own interests at the direct expense of others. Chapter houses, known to members as “rube rums,” can be found in most sizable settlements. Members of the society, or

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Level-Up Your Game: Best Resources for 5th Edition Homebrew

You’ve created every character your mind can conjure, rolled more ability checks than you can count, and explored every corner of your fantasy world. And now—you want to delve deeper. Far more than the sum of its parts, the 5th edition of the world’s oldest fantasy roleplaying game offers a flexible and fun framework for

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Rise of the Mimic Moon: Most Malicious Maledictions

As mimics spread across the lands, hunting for Odlayo’s stolen unborn offspring, defenders of all sorts seek new methods of turning aside the shapechanging menace. Several new spells and incantations that appear during the struggle are detailed below. Adhering Hands 3rd-level transmutation (bard, cleric, druid, sorcerer, warlock, wizard)Casting Time: 1 actionRange: TouchComponents: V, S, M

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Musings from an Empty Tankard: Ghostbaiters

These apprentices have the ability to see spirits, and the ghostbaiters attune themselves to the apprentices, allowing them to see through the apprentice’s eyes. Though a specialized skill, it’s a dangerous job, so as you can imagine, becoming such an apprentice is typically reserved for the bold, the foolish, and the desparate. Though in some

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Dungeon Tables: Random Encounters in the Forests

Forests 2d20 Encounter 2 High-pitched cries of alarm and sounds of smashing wood catch the characters attention. If they investigate, they find a chuhaister (see Creature Codex), destroying a diminutive village, while 4d6 sprites fly in the air around the creature, attempting to force it back with their tiny weapons. 3 1d6 millitaurs (see Tome

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Introducing Players to Roleplaying Games: Creative Character Creation

The only limitation to character creation should really be whether the character concept fits into the setting and genre of the game world. “What character are you going to create for our grim medieval world?” “My character is a plucky green alien monkey who uses their bounty hunter training to help the poor.” “Umm…” So

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Saints of Midgard: St. Ssesmiyra, the Horned Saint

In her late teens, Ssesmiyra joined the priesthood of Hecate. Shortly thereafter, she performed her first miracle in the goddess’s service, calling forth a coiling serpent of living shadow to destroy a fellow priest who had been belittling her. These miracles continued for the length of Ssesmiyra’s life: the priestess given to sudden and violent

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Bemmean Wizard

Magical Wastelands: Polluted Blights

The noxious potions, failed alchemical experiments, and magical malfunctions left to spill into the currents of local waterways leave greasy, iridescent slicks while bubbling vents emanate from slag piles consisting of accidental heaps of poorly combined reagents. This inconsiderate, mystical trash warps the creatures and alters the plants and the very terrain of the region,

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You Find Yourself in a Haunted House: Creepy Friends

Whether a windswept manor on the moors, a dilapidated hut outside of town, or a castle on the verge of ruin, haunted locations are ripe areas to introduce backstory, side plots, clues, atmosphere, or some undead bashing. This section focuses on some thematic NPCs who could be allies (or complications!) for PCs dealing with a

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