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Rise of the Mimic Moon: Adventure Awaits!

Oreimong the Eater, a planetoid-sized mimic awakened at the dawn of creation by unknown or forgotten gods, arrives in orbit over Midgard, pursuing the thieves who stole its seedling, the mimic’s only offspring. Unable to enter Midgard’s atmosphere and enraged beyond measure, it sends a deluge of mimics across the land, determined to recover what […]

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Parties of Interest: Troupe of the Diamond Sky

Members of the Troupe of the Diamond Sky pose as minstrels, actors, playwrights, and other entertainers of the public. In truth though, they are spies and dissidents, passing vital information to usurpers and assassins and otherwise stirring the common folk against their rulers. With more than a century of existence under its belt, the troupe

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The Song Undying: Mid- to High-Level Plot Hooks

Levels 10–12 In an effort to purify the effects of the Thrice-Cursed Heart, Salamondre decides he needs divine aid. The cult summons and binds an angel to their bidding, attempting to add its power to the ritual singing of the Song Undying to refine the artifact’s powers, to allow it to truly heal and restore

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Musings from an Empty Tankard: Trial by Fire

For ease of explanation, individuals on trial will be referred to as the accused—and the individual running the trial as the lawgiver. Trials resolve with only a few ability checks, though the appropriate challenge DCs and damage penalties should be determined by the GM based on the PCs’ level. Additionally, some trials draw spectators. Once

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Introducing Players to Roleplaying Games: Interacting as a Group

You’ve introduced your group of new players to the rules of the game, and they’re excited to create their first characters. They all look through the rulebook and create a fighter, a barbarian, and two paladins. Sure, they’ve all created a character according to the rules and have even written up some personalities to make

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Arcane Adventures: A Curse Upon Your House

In this installment of Arcane Adventures,we look at spells that bless or curse a family line, affecting them for many generations until some condition is met. Fruit of the Twisted Line 8th-Level Conjuration (Bard, Cleric, Druid, Wizard)Casting Time: 10 hoursRange: 5 milesComponents: V, S, M (a drop of blood, hair, or fingernail from the target)Duration:

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Deep Magic: Pestilent Cleric Spells, Part 2

Death Toll 4th-Level Necromancy (Pestilent)Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutes You conjure a shadowy bell in front of you and ring it with an ominous, ethereal tone. Any living creature within a 30-foot radius of you must succeed on a Wisdom saving throw or become frightened for the duration.

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Game for Ukraine!

Our friends Chris and Rita Birch of Modiphius started a not-for-profit, Roll vs Evil, to raise funds for various projects to help embattled Ukraine. Funds go to groups like Ukraine Evacuation and Resettlement and to volunteer groups who are helping with medical and aid supplies to those on the frontlines. When we were asked to

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Rise of the Mimic Moon: Still Greater Monstrosities

In its growing frantic desperation to recover its seedling, the mimic moon fashions greater servants of its cosmic will. These more powerful mimics typically arrive 1d6 days into the cataclysm, after 6–24 waves of lesser mimics spread across the landscape. Mage Mimic An arcane shapechanger, the mage mimic leads groups of mimics on ruthless hunts

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