Deeper Magic: Your Magic Academy
Magical academies make fantastic focal points for campaigns—for all classes.
Deeper Magic: Your Magic Academy Read More »
Magical academies make fantastic focal points for campaigns—for all classes.
Deeper Magic: Your Magic Academy Read More »
“I recently purchased the Midgard World Book. Is anyone else having trouble getting started with the setting?” We’ve got you covered.
Unpacking the Midgard Worldbook Read More »
The Eye of the Golden God is a legendary magic item with a backstory that begs for a campaign arc built around it. Let’s see what we can do with this beauty.
Unlocking the Vault: Eye of the Golden God Read More »
Throughout the year, the blog will be graced with an article every two weeks where these wily Kobolds will collaboratively design a dungeon!
Dungeon 23: A Small, but Fierce Approach Read More »
The Tome Unleashed series fleshes out monsters from the Tome of Beasts, modifying existing monsters to switch things up for your players!
Tome Unleashed: Alseid Read More »
This dispatch highlights three up-and-coming chefs in Zobeck’s mercantile districts. While these chefs come from different backgrounds, they highlight the Clockwork City’s role as the melting pot of the Crossroads.
Street Eats of Zobeck: Mercantile Districts Read More »
Haunted items are magical curios inhabited by a soul. This item is a deck of cards that is very good at reading people.
Haunted Items: Leaping Stag Deck Read More »
Skill challenges are a great way to bring the excitement of combat to non-combat encounters. In this final installment, find ready-to-run challenges for the busy DM!
Skill Challenges for 5E, Part 6 Read More »
Bring fantastic elements from Studio Ghibli’s Spirited Away into your D&D game!
TV to Tabletop: Spirited Away Read More »
The Red Eels are a proper thieves’ guild. While content to leave most decent folk alone, a hallmark of the guild is that anyone who crosses them gets no second chance.
Red Eels Thieves’ Guild in Messori Harbor Read More »
Typhon, Father of Monsters, is chained beneath a mountain. See what spells and magic items his children have developed to free him.
Children of Typhon: Spells and Magic Items Read More »
Boss monsters are a hallmark of adventure design, but it’s easy for them to be dull. Let’s build a better boss battle!
Boss Fights: Black Pudding Read More »
From the Ashes looks at making reincarnation special and strange in your 5E D&D game.
From the Ashes: Affordable Spellcare and IRL Beliefs Informing Gameplay Read More »
The Margreve is the oldest forest in the Crossroads. They say the Margreve is three-quarters location and one-quarter magical beast.
Old Medicine of the Margreve Read More »
In current 5E rules, inspiration is a great concept, implemented poorly. Recent One D&D playtest rules take only baby steps to make it more useful. Let’s make a rule worth using at the table.
One Better: Inspiration Aspirations Read More »
Your cleric has a place in their deity’s grand scheme, but finding it might be a journey.
Divine Purpose, part 2 Read More »
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