Children of Typhon: The Consecration Rite
Typhon, Father of Monsters, is chained beneath a mountain. His children are running around without parental supervision.
Children of Typhon: The Consecration Rite Read More »
Typhon, Father of Monsters, is chained beneath a mountain. His children are running around without parental supervision.
Children of Typhon: The Consecration Rite Read More »
Got a cleric? Explore a foundation to create cleric characters born with a divine purpose woven into their background.
Divine Purpose, part 1 Read More »
Some monsters are bags of hit points, and it can be fun to stand around the pinata and beat it until it explodes into XP. But if a monster has a weak point—some trick to exploit—a combat encounter takes on a new feel.
Monster Weaknesses for Tome of Beasts 3, part 2 Read More »
In a magic-heavy world, what kind of magic items do wilderness dwellers use in their day-to-day lives?
Folk Magic: Magic Items for Wilderness Dwellers Read More »
Common magic items don’t feel all that special, but here are six that really pop under the right circumstances!
Unlocking the Vault: Top 6 Common Weapons and Armor Read More »
Some monsters are bags of hit points, and it can be fun to stand around the pinata and beat it until it explodes into experience points. But if a monster has a weak point, some trick to exploit, a combat encounter takes on a new feel. Monster weaknesses can deepen an encounter, making it more
Monster Weaknesses for Tome of Beasts 3 Read More »
Recent reports about a 5E rules update have floated the idea that monsters will lose access to critical hits. Maybe we can go One better though!
Monstrous Crits: One Better, part 6 Read More »
The Tome Unleashed series fleshes out monsters from the Tome of Beasts, modifying existing monsters to switch things up for your players!
Tome Unleashed: Lantern Dragonette Read More »
Tome of Heroes has a full list of things you can build onto your manor house and events that can happen to it. But—hear me out—what if we added MORE?
More About Manors, part 2 Read More »
Tome of Heroes has a full list of things you can build onto your manor house and events that can happen to it. But—hear me out—what if we added MORE?
More About Manors Read More »
Is your D&D game sailing the astral seas? Be a hotshot pilot with this new rogue archetype!
Reach for the Stars: One with the Stars Read More »
Bring fantastic elements form Game of Thrones into your D&D game!
TV to Tabletop: Game of Thrones Read More »
Haunted items are magical curios inhabited by a soul. This particular one includes a beloved dog whose spirit will still protect a new owner.
Haunted Items: Brynjolf’s Collar Read More »
Skill challenges are a great way to bring the structure and excitement of combat to non-combat encounters. Today, we talk about twists to keep players on their toes.
Skill Challenges for 5E, Part 4 Read More »
Recent reports about a 5E rules update have floated the idea that monsters will lose access to critical hits. Maybe we can go One better though!
Monstrous Crits: One Better, part 5 Read More »
Bring a reincarnated NPC into your campaign or model your own stories on the dwarven guide, Olympia Ferrymantle!
From the Ashes: Olympia Ferrymantle Read More »
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