Posts by Greg Marks

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Trapmaster: Incremental Traps

Incremental traps are reminiscent of the death traps from horror movies or superhero comics, where each logical avenue of escape adds another dangerous obstacle to be conquered. Like a normal complex trap, they get worse with time, but unlike most other complex traps, their dangers are not obvious and often act in response to characters’ …

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Trapmaster: Hidden Distractions

Below are three traps that include apparent solutions or bypasses to the trap that exist only to eat up adventurers’ valuable time and resources while hopefully keeping them in danger without their realizing it. Good Timing Complex trap (level 5–10, moderate threat) Passing through a doorway, the room explodes in fire and continues to do …

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Trapmaster: Trapped Treasure, Treasured Traps

Knockout Cane Simple trap (level 1–4, deadly threat) The knockout cane packages a nonlethal punch into an elegant package. The cane has a jade-inlaid pommel shaped like the head of a green dragon. A successful DC 13 Wisdom (Perception) check is needed to discover that it is in fact a cleverly hidden rapier sword cane. …

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Trapmaster: The Soft Touch

In a previous post, I brought up focusing your traps with purpose and mentioned nonlethal traps. These types of traps are often overlooked when designing adventures, but they are equally valuable. Nonlethal traps alert guards to the presence of intruders, scare off dangerous animals, capture valuable prisoners, or hobble fleeing prey.

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Trapmaster: Enough Rope to Hang Themselves

What is the philosophy of traps in your game? Answering this question helps you design the types of traps that you and your players want to see. Those looking for fun puzzles will have a quite different experience from a game that incorporates traps into encounters to create dynamic combats. I recently ran an adventure …

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Trapmaster: Finding Your Purpose

Been thinking a lot about the Exploration pillar in 5th Edition lately—and traps in particular. When you are adding combat scenarios to your game, it’s easy to understand why they’re there: bandits want to steal from the characters, demons want to spread chaos, and for beasts, they just want to defend their lairs. Similarly, it’s …

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Warlock’s Apprentice: Cogs and Gears

Patients with the strange metal-transforming disease I have spoken of in the past have been appearing at the hospital in greater frequency. I have been able to confirm that the strange rust covering the gearforged patient I went to see is indeed the same disease that infected my previous flesh and blood patients. How a …

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Designing a Better Cat and Mousetrap

So you’ve been investing in some of Kobold Press’s many good adventures for Pathfinder, but your players want to try out the latest edition of Dungeons & Dragons. No problem—I’ve got you covered. I’ve recently converted Richard Pett’s Cat and Mouse to fifth edition. In doing so, I’ve been reminded of a few things that …

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