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Articles By Author - Kelly Pawlik

Warlock’s Apprentice: Winterfolk Halflings, the Hidden People of the Plains

The Small Folk of Domovogrod The origins of the winterfolk are shrouded in mystery. Sightings of them are so rare in most parts of the world that some doubt they exist at all. Sages debate whether or not they were a distinct people prior to the Great Retreat or if they were once courtfolk or riverfolk halflings who broke away from their kin when the elves departed. It is assumed they were once loyal servants to the elves like the courtfolk, and...

Inbar’s Guide to the Northlands: To Thrymheim

Dearest Mother and Father, Circumstances in Gastropnir have become difficult to bear. New elements in the settlement have made it dangerous to be anything other than a giant. I am leaving today to journey to Thrymheim, another giant community. To do so though, I must brave a cold so vicious I cannot describe it. The Cold Road The road from Gastropnir to Thrymheim is an unnervingly wide packed-dirt track marred by ruts from carts and barrows of...

Inbar’s Guide to the Northlands: Among the Giants

Dearest Mother and Father, It feels as though it has been far too long since sending my last notes to you. The last weeks have been spent in Gastropnir, a city of giants! The Town of Gastropnir Gastropnir is unlike any place I have been before. I have never had to pay so much attention and step so carefully lest I end up enslaved or worse! The town of Gastropnir has expanded substantially in the last decade. In the past, this area was a few...

Inbar’s Guide to the Northlands: Farm Life and Customs

Dearest Mother and Father, It has been a few weeks since I sent my last letter. I have since left my companion Aksel in the forest and continued North to a farm in the shadows of Reykerbrand. Ger, Eyba, and their children work the harsh lands tirelessly and allow me to stay with them in exchange for my assistance with their crops and livestock. A Harsh Life The life of a farmer, or karl, in the Northlands is not an easy one. The land outside of...

Inbar’s Guide to the Northlands: Arrival in Stannasgard

Dearest Mother and Father, The journey has been long, but my feet have now touched ground in the Northlands. We saw what remained of a ship, abandoned in the water. A crewmember explained it had likely been set upon by pirates. It had sustained some damage, and the captain gave it a wide berth. Once, the barrelman said he saw something in the distance and claimed it to be a kraken, but we never saw it up close. The Journey The port city of...

Warlock’s Apprentice: Creatures of War

Intelligent creatures have used beasts and birds as implements of war since the concept of warfare was invented. Easy to train animals are used as mounts, messengers, weapons, and sometimes even siege engines if the creature is large enough. Appendix A of the Monster Manual contains statistics for numerous beasts that one might find on a battlefield. The beasts on the following pages are trained to thrive in a warzone. Many of them can be used...

Warlock’s Apprentice: The Butcher’s Bill

No matter how sophisticated the civilized races of Midgard become nor how peaceful the times seem, the threat of war is never far off. Just in recent history, the vampires of Morgau and Doresh annexed the former Electoral Kingdom of Krakova whose ruling family in exile now wages an internecine war against their conquerors. In the Seven Cities, where war is a way of life with a specific season for waging it, the Mharoti Empire ceased to be...

Tour of the Empire: The Throttle, a Darakhul Outpost

A ghastly, green fire flickers in a long-forgotten tomb. From within comes a thunderous crash as the lid of a stone sarcophagus is contemptuously flung aside, followed by the clank of armor and the dread sound of footsteps. Something ancient and evil is coming to claim the night. That ancient evil is none other than Empire of the Ghouls—the new 5th Edition Kickstarter from Kobold Press… THE THROTTLE This wide, rough-hewn cavern has been...

Warlock’s Apprentice: Dread Spawn of the Wasted West

The Wasted West is known to be host to myriad dangers, from the tribes of dust goblins to vicious sentient plants to the ravening undead that seem to be everywhere. Best known of this region’s hazards, however, are the Dread Walkers, the alien Great Old Ones summoned in the final days of the Great Mage Wars by wizards unaware of the ruin their hubris would bring. The Walkers sleepwalk now, time-trapped for the time being, largely unable to...

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