Goblins end up with all sorts of random things, and some of them show up around their necks. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.
d12. Curiosity
- The wire sphere on a string holds the skull of a tiny lizard.
- A glass vial has a few drops of silver liquid that smells like unwashed feet.
- A mithral mosquito dangles from a piece of dirty yarn.
- Five links of metal from an iridescent blue piece of chain armor dangle from catgut.
- It takes a moment to figure this out, but the necklace is that of shriveled noses.
- A tiny living cat is encased in an amber sphere, dangling from a gold chain. It paws at the amber.
- The necklace consists of the spines of a variety of animals. It looks as if the goblin was poked continually by its own chosen neck ornament.
- Broken arrows with bits of fletching are strung together with metallic wire.
- A tarnished silver pendant with a constellation marked on it dangles from woven horsehair.
- A squishy sac of some sort of bubbling liquid hangs from twine.
- This simple gold pendant that once probably showed a bearer’s reverence for a nature deity has been twisted into an X.
- The necklace once consisted of a variety of shaped quartz crystals—all of different colors—but the grime on them has dulled them into a grungy mess.