As the holiday season roars down upon us, your thoughts may turn to family, friends, merriment, and feasts. In other words, you foolishly believe you are safe. For, as you place the Thanksgiving roast upon the table, basking in the sounds of admiration and growling stomachs, an ancient evil arises. It opens its own chest to send forth its legions of bready minions while your attacks strike harmlessly against its wrinkled bones. Then as you gaze past the petrified wattle into glowing red eyes, it opens its beak and spews forth magma-like gravy to spell your doom.
Beware that which gobbles in the night.
Beware the Turkolich!
Turkolich
CR 7
XP 3,200
LE Small undead (animal)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +14
Aura fear aura (60ft. radius, DC 15)
DEFENSE
AC 24, touch 13, flat-footed 22 (+2 Dex, +1 size, +11 natural)
hp 53 (5d8+20)
Fort +7, Ref +6, Will +3; +4 bonus vs. channeled energy
Defensive Abilities channel resistance +4, rejuvenation; DR 15/bludgeoning, 15/magic; Immune cold, electricity, fire, polymorph, undead traits
OFFENSE
Speed 20 ft., fly 40 ft. (average)
Melee bite +6 (1d4+2) and 2 claws +6 (1d3+2 plus paralyzing touch)
Special Attacks breath weapon, paralyzing touch
TACTICS
Possessing a hatred of all things Thanksgiving, the Turkolich arises each year to plague the celebrating world.
Before battle, the Turkolich opens its chest cavity to release its Stuffingling minions. While these target the melee combatants, the Turkolich attacks mages and other spellcasters.
STATISTICS
Str 14, Dex 15, Con —, Int 6, Wis 15, Cha 16
Base Atk +3; CMB +4; CMD 16
Feats Ability Focus (breath weapon), Toughness, Weapon Finesse
Skills Acrobatics +7 (+3 jump), Fly +12, Intimidate +11, Perception +14, Sense Motive +10, Stealth +19
Languages common
SQ Chest of Minions
SPECIAL ABILITIES
Breath Weapon (Su): Once per day, the Turkolich can expel a jet of boiling hot gravy from its mouth, dealing 5d6 damage (DC 17 half).
Paralyzing Touch (Su): Any living creature hit by the Turkolich must succeed on a Fortitude save DC 15 or go into a turkey coma and be paralyzed by the tryptophan.
Rejuvenation (Su): When the Turkolich is destroyed, its phylactery (generally hidden in nearby poultry farms) immediately begins to rebuild the undead creature’s body. This process takes 360 days, rejuvenating the Turkolich just in time for next Thanksgiving.
Chest of Minions (Su): The interior cavity of the Turkolich creates living minion constructs called Stuffinglings. These act independently but are loyal only to their creator. Each Turkolich may create as many as 40 minions each day.
STUFFINGLINGS
CR 1
XP 400
Tiny construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 11 (2d10)
Fort +0, Ref +4, Will +1
Immune construct traits
OFFENSE
Speed 20 ft
Melee bite +3 (1d4-1)
Space 2.5 ft.; Reach 0 ft.
TACTICS
Stuffinglings wait within the chest cavity of the Turkolich until unleashed. Then they swarm their targets, using their Precise Strike feat and flanking to deal extra damage.
STATISTICS
Str 8, Dex 15, Con —, Int 10, Wis 12, Cha 7
Base Atk +2; CMB +2; CMD 11
Feats Lightning Reflexes, Precise Strike (teamwork feat)
Skills Acrobatics +2 (–2 jump), Fly +10, Perception +3, Stealth +12
Languages Common
SQ ingredient poison
SPECIAL ABILITIES
Ingredient Poison (Ex): When a Stuffingling bites a victim, it injects a pulp of cranberries, mushrooms, and raw egg into the wound. Injury (Fort DC 13); frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save.
Well done!
Now we just needed a dough golem. ;)
(too soon?)
-Ben.
Dough Golem! Ha love it! And love the Turkey Day stuff ;)
Very creative! I love it and am going to use it Monday. What’s the range on its breath weapon?