You Find Yourself in a Forgotten Temple, part 4
In this series, we’ll explore the archetypal lost temple. In this installment, we talk about gods the temple used to be dedicated to!
You Find Yourself in a Forgotten Temple, part 4 Read More »
In this series, we’ll explore the archetypal lost temple. In this installment, we talk about gods the temple used to be dedicated to!
You Find Yourself in a Forgotten Temple, part 4 Read More »
To mitigate the dangers of tapping let lines, spellcasters use a number of specialized items. Discover some of them here!
Ley Lines, part 4 Read More »
Loving Diablo IV? Try a barbarian subclass inspired by Diablo IV character class features!
Diablo IV Barbarian Subclass Read More »
The markets run by the Niemheim gnomes in the great city of Holmgard are infamous for the magic items and eldritch treasures they traffic.
Midgard: Infernal Treasures of Niemheim Read More »
Answer a few questions and create a compelling paladin order for your players or for your own character to join!
Paladin Orders, The Untouchable Arbiters Read More »
The Tome Unleashed series fleshes out monsters from the Tome of Beasts 1, modifying existing monsters to switch things up for your players!
Tome Unleashed: Paper Drake Read More »
One of the most prolific species of dragonkind, most wyverns live within the borders of the Mharoti Empire, where many serve as mounts for dragonborn knights or guards for more powerful dragons.
Wyverns of Midgard Read More »
Magludias Fynch’s Wandering Clockwork Workshop, Miniature Carnival, and Artisan Trade Show is known to a select, secretive few to provide several far less-frivolous, amenities. Amenities only found behind the flashy, noisy, overpriced games, gadgets, and repair services.
Machinations of Magludias Fynch: Criminal Contraptions Read More »
Many GMs and players are looking for different adventure settings to play the world’s first roleplaying game. Did you know that Kobold Press has a vibrant, diverse campaign setting of its own, ready to fill with your heroic—dare I say valiant—tales?
Moving to Midgard Read More »
This series examines how and why we might take published adventures and, rather than running them as written, take them apart and repurpose pieces for our home games.
Spare Parts: Pulling Apart the Citadel Read More »
Since 2016, Kobold Press has learned a lot about monsters, monster design, and what people like to see in books filled with monsters.
Tome of Beasts 1, On Sale Now! Read More »
Last week, we released Tome of Beasts 1 (2023 Edition), which updates and polishes monsters that first appeared in the original Tome of Beasts in 2016. Those of you who own the 2016 version may be wondering: what changed? Well, a lot!
Tome of Beasts 1: What Changed? Read More »
An adventure jigsaw is the pieces you need for an adventure . . . but unassembled. How will you put together this adventure of great and small stakes in Perunalia?
Adventure Jigsaw: Festival of the Silver Ribbon Read More »
Even in the deep underground, plants help out, in their own creepy way.
The Green Maiden and the Troubled Treasure Read More »
To mitigate the dangers of walking shadow roads, arcane spellcasters have created a number of spells to protect and guide travelers through the umbral realms.
Ley Lines, part 3 Read More »
Feast your eye on this new player option, the cyclops-kin player race. Superbly burly, with a withering gaze, the cyclops-kin is a new opportunity to play out your next fantasy adventure from the single-eyed perspective.
Shoulders of Giants: The Cyclops-kin Read More »
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