Dark Souls x 5E: The First Bonfire
The Dark Souls series has a lot in common with 5E. It’s got dungeons AND it’s got dragons. These are the rules to adapt Dark Souls for 5E play.
Dark Souls x 5E: The First Bonfire Read More »
The Dark Souls series has a lot in common with 5E. It’s got dungeons AND it’s got dragons. These are the rules to adapt Dark Souls for 5E play.
Dark Souls x 5E: The First Bonfire Read More »
An adventure jigsaw is the pieces you need for an adventure . . . but unassembled. How will you put together this adventure involving a stolen holy relic?
Adventure Jigsaw: Saving the Light Read More »
In this series, we’ll explore the archetypal lost temple. In this installment, we talk about the treasure you can find inside them!
You Find Yourself in a Forgotten Temple, part 6 Read More »
Monsters live and breed and thrive on the arcane energies of ley lines. Many are indifferent to humanoids. Others are hostile and predatory. And a few are actually benign, if not outright beneficial.
Ley Lines, part 6 Read More »
The Dark Souls series has a lot in common with 5E. It’s got dungeons AND it’s got dragons. These are the rules to adapt Dark Souls for 5E play.
Dark Souls x 5E: Invaders and Humanity Read More »
Answer a few questions and create a compelling paladin order for your players or for your own character to join!
Paladin Orders, The Cerulean Duty Read More »
Change up monsters from Tome of Beasts 3 to surprise your players and fit your campaign!
Tome Unrestricted: Sinstar and Star Thrall Read More »
The Dark Souls series has a lot in common with 5E. It’s got dungeons AND it’s got dragons. These are the rules to adapt Dark Souls for 5E play.
Dark Souls x 5E: New Combat Tactics Read More »
After the events of the last few months, many 5E players are looking for alternatives. Did you know that Kobold Press has a vibrant campaign setting of its own, ready to be filled with heroic—dare I say valiant—tales?
Moving to Midgard: Favored Nations Read More »
Magludias Fynch’s Wandering Clockwork Workshop, Miniature Carnival, and Artisan Trade Show has a number of far-flung associates.
Machinations of Magludias Fynch: Criminal Contacts Read More »
The Dark Souls series has a lot in common with 5E. It’s got dungeons AND it’s got dragons. These are the rules to adapt Dark Souls for 5E play.
Dark Souls x 5E: Soul Purpose Read More »
The Mharoti Empire has a reputation as the most intimidating military presence on the land. Few know to look out for Mharoti’s extensive spy network, though.
Midgard Monday: Eyes of the Dragon Empire Read More »
The Dark Souls series has a lot in common with 5E. It’s got dungeons AND it’s got dragons. Now, here are the ground rules to adapt Dark Souls for 5E play.
Dark Souls x 5E: The Ground Rules Read More »
An adventure jigsaw is the pieces you need for an adventure . . . but unassembled. How will you put together an adventure around high stakes horse riding?
Adventure Jigsaw: Ride about the Wheel Read More »
Magic missile is considered to be one of the best attack spells in the game for wizards and is often the first pick for anyone making a sorcerer or wizard. But can we make it even better?
The Wizard’s Playbook: Magic Missile Read More »
This series examines how and why to use published adventures and, rather than running them as written, take them apart and repurpose pieces for our home games.
Spare Parts: Home Away from Dungeon Read More »
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