Galdvyr stands just over seven feet tall and is covered in dark brown and gray fur. His body is crisscrossed with scars, including a prominent one stretching from his right shoulder to his left hip. People shift uncomfortably as he appraises them with bright, piercing black eyes.
Grizzled Guide. In all his forty-eight years, Galdvyr Steadystone has never ventured farther south than Vellarsheim in the Duchy of Domovogrod. He has spent over thirty years as a guide in the Northlands, directing travelers and merchants from his home of Bjeornheim through the treacherous lands of the Vargrike and Trollheim to Huldramose. His many years of experience have placed a high demand for his services, which results in bidding wars during the summer when mercantile traffic is at its peak.
Hunter of the Damned. During his many northern crossings, Galdvyr has successfully led numerous expeditions through encounters with its many dangers, such as giants, werewolves, and fey. None of those creatures bedevil him as much as the walking dead though. Galdvyr despises vampires in particular, viewing them as unnatural parasites. He has a dream of traveling to Krakova to free it from its undead oppressors but remains in the north to ensure his family continues to thrive. If an opportunity to destroy undead arises during a rare foray without charges to care for, Galdvyr has been known to alter his path in order to come into conflict with them.
Characteristics
Personality Trait. I don’t waste nature’s bounty, and I dislike those who do.
Ideal. Honesty. My word is my bond.
Bond. I’m keeping something safe in my wanderings by always keeping it moving from place to place.
Flaw. If there’s a choice between the easy way and the hard way, the hard way is always best. Easy is for the weak and incompetent.
Galdvyr Steadystone, Northlands Ranger
Medium humanoid (bearfolk), lawful neutral
Armor Class 14 (natural armor)
Hit Points 15 (2d8 + 6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 13 (+1) | 16 (+3) | 8 (−1) | 12 (+1) | 10 (+0) |
Saving Throws Str +5, Dex +3
Skills Athletics +5, Insight +3, Perception +3, Survival +3
Damage Resistances cold
Senses passive Perception 13
Languages Common, Northern Tongue
Challenge 1/2 (100 XP)
Undead Hunter. Galdvyr has advantage on Wisdom (Survival) checks to track undead, as well as on Intelligence checks to recall information about them.
Mountaineer. Galdvyr has advantage on Intelligence and Wisdom checks while traveling through mountainous regions.
ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and he can use his bonus action to grapple his target.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Galdvyr Steadystone, Northlands Undead Hunter
Medium humanoid (bearfolk), lawful neutral
Armor Class 15 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 14 (+2) | 16 (+3) | 8 (−1) | 12 (+1) | 10 (+0) |
Saving Throws Str +5, Dex +4
Skills Athletics +5, Insight +3, Perception +3, Survival +3
Damage Resistances cold
Senses passive Perception 13
Languages Common, Northern Tongue
Challenge 1 (200 XP)
Empowered Strike (1/Turn). Galdvyr’s attack is considered magical, and he deals an extra 4 (1d8) damage when he hits an undead creature.
Undead Hunter. Galdvyr has advantage on Wisdom (Survival) checks to track undead, as well as on Intelligence checks to recall information about them.
Mountaineer. Galdvyr has advantage on Intelligence and Wisdom checks while traveling through mountainous regions.
Spellcasting. Galdvyr is a 4th-level spellcaster. His spellcasting ability is Wisdom. He has the following ranger spells prepared:
- 1st level (3 slots): hunter’s mark, jump, speak with animals
ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and he can use his bonus action to grapple his target.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Galdvyr Steadystone, Northlands Undead Stalker
Medium humanoid (bearfolk), lawful neutral
Armor Class 15 (natural armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 14 (+2) | 16 (+3) | 8 (−1) | 12 (+1) | 10 (+0) |
Saving Throws Str +5, Dex +4
Skills Athletics +5, Insight +3, Perception +3, Survival +3
Damage Resistances cold
Senses passive Perception 13
Languages Common, Northern Tongue
Challenge 3 (700 XP)
Empowered Strike (1/Turn). Galdvyr’s attack is considered magical, and he deals an extra 4 (1d8) damage when he hits an undead creature.
Undead Hunter. Galdvyr has advantage on Wisdom (Survival) checks to track undead, as well as on Intelligence checks to recall information about them.
Forester and Mountaineer. Galdvyr has advantage on Intelligence and Wisdom checks while traveling through mountainous or forested regions.
Ranger’s Resilience. Galdvyr has advantage on saving throws against paralysis and effects that reduce his hit point maximum.
Spellcasting. Galdvyr is a 7th-level spellcaster. His spellcasting ability is Wisdom. He has the following ranger spells prepared:
- 1st level (4 slots): hunter’s mark, jump, speak with animals
- 2nd level (3 slots): lesser restoration, pass without trace
ACTIONS
Multiattack. Galdvyr attacks twice with his greataxe or longbow, or once with his greataxe and once with his bite.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and he can use his bonus action to grapple his target.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Galdvyr Steadystone, Northlands Undead Slayer
Medium humanoid (bearfolk), lawful neutral
Armor Class 15 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
Saving Throws Str +7, Dex +5
Skills Athletics +7, Insight +4, Perception +4, Survival +4
Damage Resistances cold
Senses passive Perception 14
Languages Common, Northern Tongue
Challenge 5 (1,800 XP)
Empowered Strike (1/Turn). Galdvyr’s attack is considered magical, and he deals an extra 4 (1d8) damage when he hits an undead creature.
Undead Hunter. Galdvyr has advantage on Wisdom (Survival) checks to track undead, as well as on Intelligence checks to recall information about them.
Forester and Mountaineer. Galdvyr has advantage on Intelligence and Wisdom checks while traveling through mountainous or forested regions.
Ranger’s Resilience. Galdvyr has advantage on saving throws against paralysis and effects that reduce his hit point maximum.
Spellcasting. Galdvyr is a 9th-level spellcaster. His spellcasting ability is Wisdom. He has the following ranger spells prepared:
- 1st level (4 slots): hunter’s mark, jump, speak with animals
- 2nd level (3 slots): lesser restoration, pass without trace
- 3rd level (2 slots): conjure animals, daylight
ACTIONS
Multiattack. Galdvyr attacks twice with his greataxe or longbow, or once with his greataxe and once with his bite.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and he can use his bonus action to grapple his target.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Awesome stuff I love it! Thank you!
Think this chap might make an appearance in my next Empire of the Ghouls session!