Monster Monday: Zeihen

Monster Monday: Zeihen

Illustration from English Fairy Tales by Joseph Jacobs, 1902, artist J. D. Batten, 1895. Public domain.Known as the Dealmaker, Zeihen may appear with the help, knowledge, or item you need, but always at a horrible price.

Zeihen is a small, grubby creature born of the fey yet possibly the only one of his kind. Although physically small and weak, he has survived millennia by making deals. His uncanny ability to get into places he shouldn’t gives him unparalleled information, which he sells to those who need it in exchange for items, favors, or even servitude, and he then sells these items, favors, and servants for more information. Even the most powerful of creatures have learned to fear Zeihen, for while he may appear with exactly the object or knowledge you need, he will only appear when you are desperate enough to pay his heavy prices.

Physically, Zeihen is only a CR 2 monster, but the situations he places people in can easily climb to much higher Challenge Ratings. He rarely appears in a situation unless he knows his survival is assured, and usually he does so with several powerful guards bent by contract to his services.

Zeihen (CR 2)

XP 600
Tiny Fey
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +8

DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 13 (2d6+4)
Fort +2, Ref +5, Will +4
DR 5/cold iron

OFFENSE
Speed 20 ft.
Melee 2 claws +5 (1d2-3)
Spell-Like Abilities (CL 12)
Constant nondetection, trueseeing
At-will invisibility, greater teleport (self and up to 50 lbs. of gear)
Special Abilities contracts

STATISTICS
Str 4, Dex 14, Con 15, Int 19, Wis 12, Cha 14
Base Atk +1; CMB –4; CMD 8
Feats Improved Initiative, Weapon Finesse
Skills Diplomacy +9, Intimidate +9, Knowledge (arcana) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Perception +8, Sense Motive +8, Stealth + 14

ECOLOGY
Environment any
Organization solitary
Treasure triple

SPECIAL ABILITIES
Contracts Zeihen’s contracts are magically binding. Whenever a contract is signed, both Zeihen and the other party are bound as if by a geas spell to fulfill the contract at all costs. These contracts are always at a disadvantage for the other party, and they usually include clauses such as Zeihen’s ability to call on the other party for favors in the future, and the inability of the other party to ever harm Zeihen, directly or indirectly.

TACTICS
Zeihen avoids combat as much as possible, relying on his contracts and slaves to protect him. If ever engaged in combat, he runs and hides or sends his guards to deal with the threat.

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