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Rise of the Mimic Moon: Many Mimicking Monstrosities

The rain of asteroids launched by the Mimic Moon smashes into the planet in 1d4 waves per day. Some impacts cluster while others are widely dispersed. The exact number of asteroids in each wave and how they are grouped depends largely on the needs of the campaign. The impact of each rocklike projectile causes a

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Bards with Class: Creating Non-Musical Bards

The first entry of the series provides optional rules and aesthetic suggestions for players who wish to play a non-musical bard. Subsequent entries in the series will present new non-musical bard subclasses as well as new spells, items, and backgrounds for the non-musical bard. Affected Class Features Not all bard features are affected by the

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Temper

Arcane Adventures: Behind These Walls

In this installment of Arcane Adventures,we look as four spells that target a fortification like a castle or keep. Bickering Whispers 5th-level enchantment (bard, warlock, sorcerer wizard)Casting Time: 10 minutesRange: TouchComponents: V, S, M (a rose dipped in blood that is burned during the casting)Duration: 1 day You enchant a fortification such that those humanoids

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Into the Wilderness: Propulsive Exploration

“The Cavern of Unending Woe? Subtitled ‘Abandon all hope, all who enter here’?” said Yara. “Surely you can’t be serious.” “Yara, I’m always serious,” said Kareem. So your players have explored a region: climbed its highest peaks, overcome its greatest challenges, or at least got all the stuff done that they were interested in getting

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Parties of Interest: Mother Zhenya’s Halcyon Collective

In truth, Halcyon is a cover for Mother Zhenya’s criminal operation. The cagey alchemist distills a mildly hallucinogenic narcotic that makes its users relaxed and highly suggestible, from the psychoactive fungus that grows in abundance in her house’s cellars and nearby caves. She uses the drug’s vapor, which she calls driftbalm, during every activity held

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Folk Magic: Cantrips

Arcane Trail (Mountain Druid Magic) Enchantment cantripCasting time: 1 actionRange: TouchComponents: SDuration: 24 hours This simple cantrip allows druids and rangers to mark a trail, leading compatriots to them or identifying a trail for themselves. After casting the cantrip, the spellcaster can make up to twelve 1-inch arcane marks on any surfaces (including liquids, like

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You Find Yourself in a Haunted House: Monsters

Whether a windswept manor on the moors, a dilapidated hut outside of town, or a castle on the verge of ruin, haunted locations are ripe areas to introduce backstory, side plots, clues, atmosphere, or some undead bashing. This section focuses on the creatures your PCs typically find in a haunted house. It includes some ideas

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Play with Class: Work Out a Wonderful Wizard

When people think of fantasy roleplaying games, I guarantee a wizard’s image is one of the first things that comes to mind. Wizards are the most versatile of all the spellcasting classes and have remained so through the game’s history. Wizards immerse themselves in the academic aspects of magic and can learn a mind-blowing amount

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Introducing Players to Roleplaying Games: Using the Three Pillars

It is important to understand that rulebooks serve two basic purposes. They teach the rules to players new to the game, but they also serve as a reference tool for GMs and players during a game session. Most rulebooks are arranged in a way that supports players during gaming sessions, so explaining the rules from

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