Unpacking the Midgard Worldbook
“I recently purchased the Midgard World Book. Is anyone else having trouble getting started with the setting?” We’ve got you covered.
Unpacking the Midgard Worldbook Read More »
“I recently purchased the Midgard World Book. Is anyone else having trouble getting started with the setting?” We’ve got you covered.
Unpacking the Midgard Worldbook Read More »
The Eye of the Golden God is a legendary magic item with a backstory that begs for a campaign arc built around it. Let’s see what we can do with this beauty.
Unlocking the Vault: Eye of the Golden God Read More »
Throughout the year, the blog will be graced with an article every two weeks where these wily Kobolds will collaboratively design a dungeon!
Dungeon 23: A Small, but Fierce Approach Read More »
The Tome Unleashed series fleshes out monsters from the Tome of Beasts, modifying existing monsters to switch things up for your players!
Tome Unleashed: Alseid Read More »
This dispatch highlights three up-and-coming chefs in Zobeck’s mercantile districts. While these chefs come from different backgrounds, they highlight the Clockwork City’s role as the melting pot of the Crossroads.
Street Eats of Zobeck: Mercantile Districts Read More »
Haunted items are magical curios inhabited by a soul. This item is a deck of cards that is very good at reading people.
Haunted Items: Leaping Stag Deck Read More »
Skill challenges are a great way to bring the excitement of combat to non-combat encounters. In this final installment, find ready-to-run challenges for the busy DM!
Skill Challenges for 5E, Part 6 Read More »
Bring fantastic elements from Studio Ghibli’s Spirited Away into your D&D game!
TV to Tabletop: Spirited Away Read More »
The Red Eels are a proper thieves’ guild. While content to leave most decent folk alone, a hallmark of the guild is that anyone who crosses them gets no second chance.
Red Eels Thieves’ Guild in Messori Harbor Read More »
Typhon, Father of Monsters, is chained beneath a mountain. See what spells and magic items his children have developed to free him.
Children of Typhon: Spells and Magic Items Read More »
Boss monsters are a hallmark of adventure design, but it’s easy for them to be dull. Let’s build a better boss battle!
Boss Fights: Black Pudding Read More »
From the Ashes looks at making reincarnation special and strange in your 5E D&D game.
From the Ashes: Affordable Spellcare and IRL Beliefs Informing Gameplay Read More »
The Margreve is the oldest forest in the Crossroads. They say the Margreve is three-quarters location and one-quarter magical beast.
Old Medicine of the Margreve Read More »
In current 5E rules, inspiration is a great concept, implemented poorly. Recent One D&D playtest rules take only baby steps to make it more useful. Let’s make a rule worth using at the table.
One Better: Inspiration Aspirations Read More »
Your cleric has a place in their deity’s grand scheme, but finding it might be a journey.
Divine Purpose, part 2 Read More »
When a monster has a weak point—some trick to exploit—a combat encounter has more challenge than just reducing hit points. Here are more examples from Tome of Beasts 3!
Monster Weaknesses for Tome of Beasts 3, part 6 Read More »
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