Welcome to Midgard: Edjet (Martial Archetype)

The peerless Edjet is the backbone of the mighty Dragon Empire’s military. These brutal warriors are trained to fight in deadly formations. Hardy and resolute, the Edjet are most commonly dragonkin, but lesser races sometimes surprise their scaled masters by aspiring to draconic perfection. Welcome, friend, to the world of Midgard. Maybe you’re brand new to this world. Or maybe you’ve been around since the beginning. Either way, stay—all are...

Your Whispering Homunculus: 100 Notable Kobolds, Part One

“Ah, slug, I want you to go into the upper east cellar and fetch Nadger for me.” “Upper east cellar, master. I’ve never been there before, but I happily perform any task you wish however dangerous or menial. Might it be impertinent to ask—since I’ve yet to meet the gent—who Nadger is?” “It is impertinent, but I’ll answer anyway. Nadger is my kobold ferret keeper. He often performs little tasks for me in the Undercity.” We love kobolds. Everyone...

Under the City: Vault of the Mad Mage

Among the various circles of treasure hunters, rumors speak of a dungeon built beneath mazes of streets and aqueducts, of a trove right under the noses of everyday citizens. According to legend, it was built by the former adventurer Zeres who elected to turn the tables on future generations of thrill-seekers and plunderers with his own tomb. None have returned from the dungeon alive (or successful enough to warrant a story), but as always, that...

Welcome to Midgard: Primal Path of the Ancestors

While other barbarians lose themselves to their fury, the Path of the Ancestors channels the power of the ancient spirits of a tribe through rage. When the rage takes you, the spirits of the ancients flow through your body, granting you their strength and wisdom. Barbarians on the Path of the Ancestors are often leaders, or respected advisors, with the strength to bring greater tempers to heel. Welcome, friend, to the world of Midgard. Maybe...

Memoirs of a Lich: Outside-Context Problems

Dear Osvaud, This is Osvaud. We are fond of saying that on a long-enough timeline the seemingly impossible becomes merely implausible. This means we occasionally get gloriously blindsided with something we are woefully unprepared for. However, there are also circumstances making those moments seem simple by comparison. Today, we are going to briefly touch on outside-context problems. These are the less-rare-than-they-should-be situations when...

On the Road with Phileus J. Abbertale: Earth and Water

I have always felt an affinity for the sea. Watching the blue tapestry stretch out to the horizon while cutting through the waves inspires me to dream of distant lands and perilous journeys. It would stand to reason that water holds a special allure for me then, but a frightful encounter in the wetlands paled my enthusiasm for watery excursions. Entry Three—Earth and Water Indeed, trekking into Maillon’s swamp is a much different experience...

Welcome to Midgard: Dust Goblins

Until the Great Mage Wars, goblins mostly lived in the dark places of the world. Midgard’s populations dwelt below the Pytonne Mountains and the contested western range of the Ironcrags. The darkness and ruin brought by that great conflict gave the goblins some respite from the light of day. Fleeing the dwarves’ relentless westward push, the goblins finally emerged onto the face of the world. They have adapted well to their new lives in the...

Warlock’s Apprentice: Spells from the Fire

These spells are suitable for a campaign that visits the City of Brass or that takes place in a setting where fire, heat, and the desert loom large, such as the Southlands. They’re geared toward wizards, but there’s no reason why sorcerers and warlocks—or even clerics and druids—can’t have access to them if you decide it’s appropriate in your campaign. 1st Level Avert Evil Eye 1st-level abjuration Casting Time: 1 action Range: Touch Components:...

Cult Activity: Helvetesfönster

An ancient immortal creature stalks the Margreve Forest, and an entire village of cannibal cultists worship it as their god. They will gladly use any trespassers as ritual sacrifice to keep it placated. Cult Activity gives you a cult-driven set piece: location, background, hooks, everything you need to build your own adventures in Midgard. Background Somewhere within the thick of the Margreve Forest lies a small village inhabited by a dozen or...

Welcome to Midgard: The Wasted West

Welcome, friend, to the world of Midgard. Maybe you’re brand new to this world. Or maybe you’ve been around since the beginning. Either way, stay—all are welcome! Please, sit and listen to the tales. You see, the world has been changing, and oh, the sights to see. It’s a living, evolving realm where things happen after all. So why shouldn’t it have a life all it’s own? Where to start… [From the Midgard Worldbook] The Wasted West Perhaps no...

Dungeons of Midgard: “Sunken Treasure” of Hammra Cistern

For 9th-level characters Dragon Lord Ibbalan the Illustrious—eldest and greediest of wind dragons, the gold-cloaked khan of Mezar—ascends to Irkaly Palace’s highest minaret. The dragon seethes as he sets his gaze westward upon the bright blue waters of the Middle Sea. Out there, resting on the ocean floor, is a treasure. Compared with the great wealth adorning his own form, it is probably a trifle. That is not the point. By right of conquest,...

Out of the Frying Pan: The Children of Granny Evô

Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its dark lord. What happens when the PCs’ daring deeds come back to bite them? The Children of Granny Evô The following encounter chains are more than just random encounters. Each conflict flows organically into the next, sometimes without even giving the PCs a chance to catch their...

Welcome to Midgard: The Genie Lord

Welcome, friend, to the world of Midgard. Maybe you’re brand new to this world. Or maybe you’ve been around since the beginning. Either way, stay—all are welcome! Please, sit and listen to the tales. You see, the world has been changing, and oh, the sights to see. It’s a living, evolving realm where things happen after all. So why shouldn’t it have a life all it’s own? Where to start… [From the Midgard Heroes Handbook…] WARLOCK PACT: THE GENIE...

Your Whispering Homunculus: Crooked Characters—Emilia Bittersweet, Part Two

“Ah, Emilia, or should I call you Sister Ingratia today? Come in. I’ve been expecting you…” Crooked Characters are detailed NPCs to slip into your adventures however you wish. Free from class and statistics, they can be used in any fantasy gaming system, each comes with a detailed description and character motivation for you to use in your campaign—perhaps as a mere passer-by, rumor, confidante or maybe the motivation behind a...


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