5th Edition Deep Magic: Shadow Magic Now Available

Dark Power From the Realm of Shadow Let others wonder what dangers lurk within the shadows: you learned long ago that the true power is shadow itself. Through deep study and practice—or a long-ago mark on your bloodline—you can draw mysterious, unsettling energy from the alien dimension known as the Shadow Realm, and turn it to your own use. Those who fear the shadows, also fear you. Let them. Deep Magic: Shadow Magic brings the secrets of...

Con Report: MarsCon

Get Some Midgard in the Wild Are you looking for a table of Midgard-flavored gaming goodness? We’ve got tables showing up at conventions in the coming months. GM and designer Mike McKeown is going to be running “Madman at the Bridge” and “Debt of Blood” at Marscon 2017 on January 13-15th, 2017—Williamsburg, VA—Tidewater Virginia’s longest running convention. Madman is a perennial favorite and Debt made its...

Dice of Doom Contest: The Winner

And the Winner Is… The winner of our Dice of Doom contest, the gamer with the bragging rights to Best Kobold Dice Pic of 2016™, the roller that Kobold fans all over the world voted for, and the one that will be winning even more dice because of it… Cliff Newman! *Kermit arms* Congratulations! May your new dice never fail you. And just for fun, here are a few pics of our own dice, so you can see how kobolds roll in the mines:...

Trapmaster: Spike-Eating Pit Trap

Spike-Eating Pit Trap Brushing the flakes of rust from her hands, Mira reached into her pouch and withdrew a wooden spike. Glad now that she had paid the druids of the grove to enchant it, the young rogue carefully tapped it into the seam of the pit trap ahead, ignoring the statues of horrific creatures awaiting her at the end of the corridor… At the far end of the 10-ft-wide corridor, six stone monsters flank a door, the heads of each of the...

Kobolds at Fernwood Game Day

There’s this wonderful little, game-loving library in Fernwood, Idaho. Games in libraries, you say? Sign us up! So the kobolds made a donation. Well, they sent us back these amazing pictures of one of their recent game days. “While we’re a small community, your donation made a big difference. We had great fun and played a ton of games. Thank you so much for helping us bring in children of all ages to learn the joys and...

Dice of Doom Contest: The Finalists

Roll them beautiful dice! You showed us your dice, and they were glorious. So many to choose from. By no means an easy choice, but our judges have narrowed down all those pictures you sent in. Before we announce the finalists, we want to thank… The judges: Wolfgang Baur, Marc Radle, and Liz Courts, your job was tough, but you rolled your way through. Thank you! The participants: you made this all possible. To those of you who sent in...

Your Whispering Homunculus: Obscure Symbols and Portents, Part 2

Everything has meaning some say, and in a world of suspicion and magic and portents that come true, these curious signs must assume great importance to some; particularly to those that have little else to grasp onto except toil and woe.  Here are fifty such beliefs, customs and warning signs from the gods, together with their randomly generated, somewhat obscure meanings or consequences. Use these to have NPCs warn PCs of the true meaning of...

Alternative Adventures: The Mystery

There’s no denying that the Iron Guard, often referred to as the Brute Squad once they’re safely out of earshot, is a force to be reckoned with on the battlefield. It was their prowess working as a team on the front that caught the eye of the lord mayor, but they have a new task now. Find out what is making the strange noises in the woods and what’s causing children to disappear without a trace. No one seems to know...

Out of the Frying Pan: Eyes of the Iron Spike

Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into the next, sometimes without even giving the PCs a chance to catch their collective breath. Each subsequent...

Memoirs of a Lich: Revenge

Dear Osvaud, This is Osvaud. It is… I suppose… possible that some suicidally foolish spy still finds it appropriate to be reading the private thoughts of the ancient unkillable archmage. If that is the case, I actually want you to pay close attention to this particular page. Afterward, please take a second and imagine the worst possible thing that could happen to you. Then, realize that I am probably significantly more creative than you are....

Dirty Jobs: Brewer

“Do you want the job or not? You got pretty good qualifications, but I won’t lie to you—there’s a lot of guys just as qualified right behind you.” Jerfren had, in fact, lied at least three times already in their short conversation. Merippik had been counting The first lie was that the job paid well. It didn’t. But that lie was irrelevant because no job that a lone forest gnome could find in this great dirty city paid well. The second lie was...

Pilgrim of Mavros: A Background

He is master of storms, blood, and strife. But he is also god of honor, protection, and rebirth. Mavros, the God of Valera and the Seven Cities—his masks and various incarnations are revered and worshiped throughout Midgard. You are his word. Epiphany and spiritual fervor compel you to attempt one of the greatest tests of devotion available to your faith. You have made the pilgrimage to the Seat of Mavros, deep in the Wasted West. Few would...

Your Whispering Homunculus: Obscure Symbols and Portents, Part 1

“‘Tis a dark night, Master, and full of evil portents. I saw three toads heading toward the crescent moon as night fell, and we all know what that means. For days now the air has been alive with buzzards, midges, and the distant singing of one-armed mummers. Only last week a piglet with three faces was born out toward Gimly. Something terrible is clearly afoot.” “Shut up, and get on with clipping my toenails.”...

Midgard Expanded: The Travels of Lucano Volpe, or Betik and the Book

Part Three, On Betik, Province of the Book A prominent province indeed, Betik is well known as one of the greatest provinces of the entire Mharoti Empire. The road from Qiresh to Betik runs some 550 miles through high passes of the Dragoncoil. Yet this is not a hard journey as well-appointed hostels and waystations dot the trade road. Once clear of the peaks, the land opens to pleasant valleys, scattered with lakes and rivers. The slopes are so...

Heroes of Nuria Natal: Sword Dancer

Oh, the lands of Nuria Natal! Today, you bring us the taste of steel. Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing through. Contained herein are options for characters who would explore Nuria Natal and the rest of the Southlands. They...


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