State of Play: shipping changes threaten the hobby. Here’s what you can do
Kobold-in-Chief Wolfgang Baur reviews how 2024 went for Kobold Press.
State of Play: shipping changes threaten the hobby. Here’s what you can do Read More »
Kobold-in-Chief Wolfgang Baur reviews how 2024 went for Kobold Press.
State of Play: shipping changes threaten the hobby. Here’s what you can do Read More »
A mysterious figure known only as the Culinomancer, is a widely travelled individual of renowned skill. Their stated purpose? To create delicious and magical food from every known monster that can be considered edible.
Magical Meals—have a bite of down-home, fire-kissed marinated lindwurm Read More »
When Kobold Press launched the Tales of the Valiant RPG, we also launched six pre-generated characters for people to be able to start playing right away. These characters showed “iconic” representations of these classes, and provided some art that appears in Tales of the Valiant products, showing these iconic characters in action. But who are
Valiant Six Iconic Backstory—Kobold Press presents Seno Fosh, cleric of light Read More »
In the vast, icy Northlands, nowhere else is the fellowship more evident than in the many longhouses and meadhalls. Let’s look at some that you can put in your campaign!
Midgard Monday: drink your fill at Potmel’s meadcavern Read More »
Sometimes the dice get in the way of telling a terrific story. But they don’t have to. You can bend the rules to your will, and even break them from time to time, to achieve a campaign that feels more like a novel.
Run a Campaign Like a Fiction Author Read More »
It’s common in modern RPGs to have a lot of control over character generation. But if you want your character to be less premeditated, a simple way to do that is to roll ability scores in order, without assigning them. What you get from the dice decides a lot about who your character will be.
New ways to roll ability scores Read More »
Ask Jiro clarifies Tales of the Valiant RPG rules, answers mechanics questions, and catches out errata uncovered by the ToV community!
Ask Jiro! ignition and errata Read More »
We’re interviewing game masters in our Kobold Creates program! In this program, Kobold Press provides sponsorship funds for digital creators who create and stream their own content using the Tales of the Valiant RPG as a base, expanding in creative ways!
Celebrate GMs Interview: James Kidd Read More »
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.
Midgard Monday: the Paragons Read More »
Adventures are usually about the events taking the heroes away from home. But this series explores possibilities when taking a character back home. What troubles lurk in a PC’s hometown? What manner of curse, bogeyman, disease, or nuisance was part of their upbringing? How does it now become part of the party’s greater story?
Hometown Hazards. Trouble for folk from a salvager heritage Read More »
Intelligent alien creatures such as aboleths, as well as the occasional mad wizard or capricious deity, enjoy tinkering with creatures to make them more suited for their environments or just as a thought exercise. Let’s get in on the action.
Monster Mix: double down on the monsters you make when you cross oozes with demons Read More »
Try these new figurines of wondrous power for your Tales of the Valiant or 5E game!
New Figurines of Wondrous Power: amber owlbear, citrine roc, and copper hippogriff Read More »
It’s New Gamemaster Month! To celebrate, we’re interviewing some new game masters in our Kobold Creates program. In this program, Kobold Press provides sponsorship funds for digital creators who create and stream their own content using the Tales of the Valiant RPG as a base, expanding in creative ways!
Celebrate GMs Interview: Livi Rose Read More »
In the vast, icy Northlands, nowhere else is the fellowship more evident than in the many longhouses and meadhalls. Let’s look at some that you can put in your campaign!
Midgard Monday: come in from the cold at Kuppar of the Flame Read More »
Time for the Kobold Press advice column! This month, our resident GMing expert, Brian Suskind, gives 4 inside tips on how to get your players ready to sit down and play!
In this series, we’ll explore the potential of these archetypal wizard’s tower, playing with or defying tropes, and presenting rules and ideas to bring them to life.
You Find Yourself in a Wizard’s Tower: The Top Dog at the top of the tower Read More »
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