Tome Unrestricted: Tatzelwurm
Change up monsters from Tome of Beasts 3 to surprise your players and fit your campaign!
Tome Unrestricted: Tatzelwurm Read More »
Change up monsters from Tome of Beasts 3 to surprise your players and fit your campaign!
Tome Unrestricted: Tatzelwurm Read More »
This excerpt from the upcoming book from Kobold Press, Campaign Builder: Dungeons & Ruins, shows you the framework used to describe dungeons to help you define your creations. It includes some exotic elemental dungeons you can create for your players!
Dungeons & Ruins Spotlight: Use dungeon themes in your dungeon creations Read More »
Here’s a full preview of the mimic, one of the monsters debuting in the Tales of the Valiant Monster Vault, coming later this year!
Monster Vault Preview: Tales of the Valiant presents . . . the mimic Read More »
To accompany the launch of Tales of the Valiant, Kobold Press has cooked up the Valiant 6, our iconic characters. Here are images and downloadable PDFs of 4th-level PCs ready for action. Use them to help new people to your game or as a resource for conventions and store play!
ToV Tuesday: The Valiant 6 arrive! Bring the action home to your games Read More »
In this (non-canonical) series, we’ll create outlines for mega-campaigns set in Midgard. Each contains an outline of major events that blows up a setting-wide powderkeg that’s been sputtering for years. This time: The Master of Demon Mountain makes his escape.
Blowing Up Midgard, part 5, The bindings of Demon Mountain bend Read More »
No matter where you’re at in the life cycle of being a game master, at some point in your planning and creative process, you’re going to need help—especially if you want to raise the stakes for your players and keep things interesting.
The Right Tools for the Job Read More »
Unicorns are one of the most recognizable creatures in fantasy, but because they’re good-aligned, PCs almost never fight them. Unicorns have been depicted as healers, nature guardians, or free spirits of the wild that follow their own call. In almost all stories, unicorns are extremely rare and avoid civilization. So how do you make them the enemy?
Good Riddance! Part 3: One of a kind antagonists—make the unicorn the bad guy Read More »
The Campaign Builder: Dungeons & Ruins Preview contains a LOT of info on traps, and this is a great first look at the loving detail we have laden onto traps in Tales of the Valiant. Check out sample traps from the preview!
It’s a trap! The Dungeons & Ruins preview falls on an unsuspecting world Read More »
When the Tales of the Valiant Player’s Guide debuts in just a few months, it will contain classic fantasy people: elves, dwarves, humans . . . the usual suspects. The blog is adding some non-usual, unofficial options for you to consider. This month? Gnolls.
Gnoll lineage and heritages for the Tales of the Valiant RPG Read More »
Some people assumed the base rules in the Alpha Release would be the final book—oh man, those people will be shocked. We dug into everything, making little changes everywhere, to increase usability and address some of the more confusing pieces of the 5E rules, while keeping 5E compatibility intact. See what changed thanks to your playtest feedback!
ToV Tuesday! What changed in the final book after your playtest comments Read More »
The season of war is the tradition of the Septime Cities. They fight each other, and they fight whoever threatens. The Mharoti Empire is one of those ever-present threats, gathering like storm clouds on the horizon. This series will help a GM run a campaign to explore the fight to free the Illyrian marches along the eastern border of the Seven Cities.
Midgard Monday: Getting the warband together, part 4 Read More »
The village of Redtower is a modest community, boasting just a handful of interesting locations for the adventuring crowd that the neighboring Scarlet Citadel sometimes attracts. What you won’t find is a proper place to move the loot you might find in your travels or a supply of provisions heroes need for dungeoneering. These two new locations fill in those gaps!
Add new shops to your campaign’s home city, courtesy of Redtower Read More »
You tossed a gnome into the background of a scene and now one of your players wants to talk to them. You did not prepare for this. DON’T PANIC. There’s a table for this.
The Random GM: the Quick Work table to create an NPC gnome Read More »
Potion Commotion looks at a few staple potions in the game and plays around with them, offering boosts or limitations to make versions of the classics for all levels of play!
Potion Commotion: Feel the need for a potion of speed Read More »
Over on the Kobold Press Discord server, the fans have spoken! They want to see more of the mechanist class! The two pages here give you the beginnings of the class and the progression table for all 20 levels.
ToV Tuesday! Mechanist excerpt from the Tales of the Valiant Player’s Guide Read More »
In this (non-canonical) series, we’ll create outlines for mega-campaigns set in Midgard. Each contains an outline of major events that blows up a setting-wide powderkeg that’s been sputtering for years. This time: What if the Dread Walkers were freed?
Blowing Up Midgard, part 4, The Dread Walkers in the West awaken Read More »
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