The Random GM: NPC Descriptions
This dip into the archives provides you with a trove of 50 NPC descriptions! Read on for a list of NPC descriptions to inspire your world.
The Random GM: NPC Descriptions Read More »
This dip into the archives provides you with a trove of 50 NPC descriptions! Read on for a list of NPC descriptions to inspire your world.
The Random GM: NPC Descriptions Read More »
From the genesis of D&D, random lists have been used to create, inspire, and complicate games everywhere. The gamemaster is essentially keeping all the knowledge of a fabricated world inside their head along with all the relevant laws of physics and mechanics, which are transformed into a living story around the table. With that in
The Random Gamemaster: NPC Names Read More »
From the genesis of the D&D game, random lists have been used to create, inspire, and complicate games everywhere. A GM is essentially keeping all the knowledge of a fabricated world inside his or her head, along with all the relevant laws of physics and mechanics, which are transformed into a living story around the
The Random GM: 20 Nature-Based Points of Interest Read More »
From the genesis of the D&D game, random lists have been used to create, inspire, and complicate games everywhere. A GM is essentially keeping all the knowledge of a fabricated world inside his or her head, along with all the relevant laws of physics and mechanics, which are transformed into a living story around the
The Random GM: 50 Identifying Features Read More »
From the genesis of the D&D game, random lists have been used to create, inspire, and complicate games everywhere. A GM is essentially keeping all the knowledge of a fabricated world inside his or her head, along with all the relevant laws of physics and mechanics, which are transformed into a living story around the
The Random GM: Town Points of Interest Read More »
From the genesis of the D&D game, random lists have been used to create, inspire, and complicate games everywhere. A GM is essentially keeping all the knowledge of a fabricated world inside his or her head, along with all the relevant laws of physics and mechanics, which are transformed into a living story around the
The Random GM: Tavern Games Read More »
From the genesis of the D&D game, random lists have been used to create, inspire, and complicate games everywhere. A GM is essentially keeping all the knowledge of a fabricated world inside his or her head, along with all the relevant laws of physics and mechanics, which are transformed into a living story around the
The Random GM: Castle Names Read More »
From the genesis of the D&D game, random lists have been used to create, inspire, and complicate games everywhere. A GM is essentially keeping all the knowledge of a fabricated world inside his or her head, along with all the relevant laws of physics and mechanics, which are transformed into a living story around the
The Random GM: Pits Read More »
From the genesis of the D&D game, random lists have been used to create, inspire, and complicate games everywhere. A GM is essentially keeping all the knowledge of a fabricated world inside his or her head, along with all the relevant laws of physics and mechanics, which are transformed into a living story around the
The Random GM: NPC Descriptions Read More »
Puzzles, traps, and hazards are a common occurrence in deadly dungeons. You might find that it can be quite time-consuming and challenging to come up with these events on the fly. In this series, you’ll find three fire-themed dungeon dangers ripe for plunder. You can find Part 1 here.
Puzzles and Pitfalls (Part 2) Read More »
Puzzles, traps, and hazards are a common occurrence in deadly dungeons. You might find that it can be quite time-consuming and challenging to come up with these events on the fly. In this series, you’ll find three fire-themed dungeon dangers ripe for plunder.
Puzzles and Pitfalls (Part 1) Read More »
Random generation tables have been utilized for D&D since the genesis of the original Dungeon Masters Guide. Over the years, they have provided that extra random element of a game, inspiring everything from chance meetings and unusual terrain to unexpected treasures. Harkening back to the traditions of the AD&D appendices, presented here is a table
Twenty Things Found in the Pockets of Your Enemies Read More »
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