Posts by Greg Marks

Home / Articles by Author
Temper

Arcane Adventures: Behind These Walls

In this installment of Arcane Adventures,we look as four spells that target a fortification like a castle or keep. Bickering Whispers 5th-level enchantment (bard, warlock, sorcerer wizard)Casting Time: 10 minutesRange: TouchComponents: V, S, M (a rose dipped in blood that is burned during the casting)Duration: 1 day You enchant a fortification such that those humanoids […]

Arcane Adventures: Behind These Walls Read More »

Home / Articles by Author

Arcane Adventures: Winds of Magic

Here we look as three related spells that affect the ability to use magic within a large area. With them, magic might become more frequent, harder to call upon, or even draw other planes closer. Eldritch Abundance 7th-level transmutation (bard, druid, wizard)Casting Time: 8 hoursRange: TouchComponents: V, S, M (a wondrous item of uncommon rarity

Arcane Adventures: Winds of Magic Read More »

Home / Articles by Author

Trapmaster: Traps That Aren’t

So how do you convince PCs to follow specific paths in your dungeon or during an encounter or to bunch closely for those few big spells or for an ambush by making the characters think there is a trap when there isn’t? In particular, how can your monsters create the appearance of a trap quickly

Trapmaster: Traps That Aren’t Read More »

Home / Articles by Author

Trapmaster: Hidden Distractions

Below are three traps that include apparent solutions or bypasses to the trap that exist only to eat up adventurers’ valuable time and resources while hopefully keeping them in danger without their realizing it. Good Timing Complex trap (level 5–10, moderate threat) Passing through a doorway, the room explodes in fire and continues to do

Trapmaster: Hidden Distractions Read More »

Home / Articles by Author

Trapmaster: Trapped Treasure, Treasured Traps

Knockout Cane Simple trap (level 1–4, deadly threat) The knockout cane packages a nonlethal punch into an elegant package. The cane has a jade-inlaid pommel shaped like the head of a green dragon. A successful DC 13 Wisdom (Perception) check is needed to discover that it is in fact a cleverly hidden rapier sword cane.

Trapmaster: Trapped Treasure, Treasured Traps Read More »

Home / Articles by Author

Trapmaster: Enough Rope to Hang Themselves

What is the philosophy of traps in your game? Answering this question helps you design the types of traps that you and your players want to see. Those looking for fun puzzles will have a quite different experience from a game that incorporates traps into encounters to create dynamic combats. I recently ran an adventure

Trapmaster: Enough Rope to Hang Themselves Read More »

Home / Articles by Author

Trapmaster: Finding Your Purpose

Been thinking a lot about the Exploration pillar in 5th Edition lately—and traps in particular. When you are adding combat scenarios to your game, it’s easy to understand why they’re there: bandits want to steal from the characters, demons want to spread chaos, and for beasts, they just want to defend their lairs. Similarly, it’s

Trapmaster: Finding Your Purpose Read More »

Join the Kobold Courier and Earn Loot!

Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Demon Cults & Secret Societies: Harbingers of the Yawning Void for 5th Edition (PDF)

Join The Kobold Courier

38878

Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Pin It on Pinterest

Share This
Scroll to Top