Magical Wastelands: Planar Intrusions
When magical planes intrude on a fantasy world, the results can lay waste. Get a sample of some of the after-effects.
Magical Wastelands: Planar Intrusions Read More »
When magical planes intrude on a fantasy world, the results can lay waste. Get a sample of some of the after-effects.
Magical Wastelands: Planar Intrusions Read More »
Oreimong the Eater, a planetoid-sized mimic awakened at the dawn of creation by unknown or forgotten gods, arrives in orbit over Midgard, pursuing the thieves who stole its seedling, the mimic’s only offspring. Unable to enter Midgard’s atmosphere and enraged beyond measure, it sends a deluge of mimics across the land, determined to recover what
Rise of the Mimic Moon: Adventure Awaits! Read More »
In its growing frantic desperation to recover its seedling, the mimic moon fashions greater servants of its cosmic will. These more powerful mimics typically arrive 1d6 days into the cataclysm, after 6–24 waves of lesser mimics spread across the landscape. Mage Mimic An arcane shapechanger, the mage mimic leads groups of mimics on ruthless hunts
Rise of the Mimic Moon: Still Greater Monstrosities Read More »
The collapse of a civilization is a tragic low point in the timeline of a world, but in a fantasy setting, such a fall leaves far more than just a note in a history book. The magical side-effects of an empire’s fall scar the land, sometimes far longer than the civilization who created it were
Magical Wastelands: Collapse of Civilization Read More »
Something about destruction and upheaval spurs the imagination and triggers innovation. A mage, dwelling in a city dragged into the hells, suddenly has all manner of reasons to invent items that work well against fiends. Similarly, the cleric looking out on a quaint countryside road, seeing an army of undead, feels a great motivation to
Rise of the Mimic Moon: Enchanted Equipment and Assorted Accessories Read More »
This sparsely populated wilderness seems benign at first glance. A normal patch of terrain, the usual trees, clearings, and rocks. However, perhaps it does seem oddly barren. So you look closer, noticing the signs of ancient battles, the scorched bricks of a shattered mage’s tower or the fallen trees, radiating outward from a central point,
Magical Wastelands: Environmental Cataclysm Read More »
As mimics spread across the lands, hunting for Odlayo’s stolen unborn offspring, defenders of all sorts seek new methods of turning aside the shapechanging menace. Several new spells and incantations that appear during the struggle are detailed below. Adhering Hands 3rd-level transmutation (bard, cleric, druid, sorcerer, warlock, wizard)Casting Time: 1 actionRange: TouchComponents: V, S, M
Rise of the Mimic Moon: Most Malicious Maledictions Read More »
The rain of asteroids launched by the Mimic Moon smashes into the planet in 1d4 waves per day. Some impacts cluster while others are widely dispersed. The exact number of asteroids in each wave and how they are grouped depends largely on the needs of the campaign. The impact of each rocklike projectile causes a
Rise of the Mimic Moon: Many Mimicking Monstrosities Read More »
A new moon appears in the sky, meteorites crash to the ground, releasing a flood of mimics to spread across the land and consuming everyone in their way. What are the mimics hunting? What brought the Mimic Moon here? Who can stop them? Note to GMs. The Rise of the Mimic Moon series details a
Rise of the Mimic Moon: An Introduction Read More »
Many adventures could benefit from the addition of a few ratatosk, either as a comedic side-plot or as a method of relaying rumor, prophesy, or divine information. Below are three adventure paths involving the ratatosk and ready to be used in a Midgard campaign. Once Upon a Time on Yggdrasil In which our heroes team
Ratatosk: Three Adventure Paths Read More »
Yggdrasil Canopy Encounters High in the all-encompassing reaches of the World Tree, the vast causeway of branch and bough stretch out to touch the farthest planes. 1 Many a dancing foliage (see Tome of Beasts 2) force passing travelers to attend their year-long celebration. 2 A ratatosk runs up to deliver a summons from the
Ratatosk: World Tree Encounter Tables Read More »
Some ratatosk use their knowledge of the planes to gain martial or magical abilities, either by exploring their own inner power or else by forging a pact with the spiritual might of the World Tree Way of the Clawed Acorn Utilizing secret techniques stolen from the Eastern Lands of Midgard, some ratatosk learn to harness
Ratatosk: New Squirrel-Folk Variants (Part Two) Read More »
With the knowledge of the planes quite literally at their claw-tips, it comes as no surprise that ratatosk have a wide variety of skills and abilities. Citizens of the World Tree The ratatosk presented in the Tome of Beasts represents a squirrel-folk trained to travel the pathways of Yggdrasil and is the one most often
Ratatosk: New Squirrel-Folk Variants (Part One) Read More »
Listed below are but a few possibilities for adventures that feature the squirrel-folk. A Gremlin in the Works (Blood Kingdom) Sabotage rocks the construction site of the new Blood Cathedral to Marena in Varshava. Built upon the razed site of an older temple to Wotan, the new cathedral symbolizes the power of the Blood Kingdom.
Ratatosk: Three Adventure Seeds Read More »
Few in number, the ratatosk dwelling on Midgard represent some of the best (and worst) of their race. Some are traditional and guard World Trees or guide travelers. Others disdain the expected role society thrusts upon them and seek to carve out their own paths. Alva Frostpaw (obsessive olfactory collector) Background. This fierce ratatosk lives
Ratatosk: Squirrel-Folk of Midgard Read More »
Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Shards of the Spellforge