Quick-witted, devious, and ambitious, otterlings are a mischievous race that dwells in riverfront villages. They make natural craftsmen and nimble fighters on the battlefield. Meanwhile their grandiose ambitions often lead them to unlawfulness.
Otterlings are the second race in the Adorable Creatures series, following Garden Gnomes. As natural rogues and wizards, otterlings make powerful allies, often thinking outside the box and having a plan or at least the resources to get them out of any situation. However, their unethical practices and greed can put them at odds with more lawful party members.
For my campaigns, I wanted to create a culture of people who make their living off the black market or else are known for raising rogues and wizards. Though evil, otterling settlements see the value of good business and rarely attack good-doers on sight. This allows DMs to include otterling villages in good campaigns where party members can track down an enemy on the run, find new magical items, or find information on the shadier corners of the world.
For the race, I naturally drew inspiration from otters. They have a bonus in Swim checks and a penchant for crafting (otters are among the few animals to use tools). As otters have historically been used to help fishermen catch fish, I felt it would be an interesting addition for otterlings to have once been enslaved by humans. Thus otterlings are not prone to trusting humans, a race that is typically seen as a safe choice in character creation.
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Otterling Racial Traits
|Type: Humanoid (Otterling)||0 RP|
|+2 Dexterity, +2 Intelligence, -2 Wisdom: Otterlings are slippery in tongue and on the battlefield, however their ambitions often get the best of them.||0 RP|
|Medium: Otterlings are Medium creatures and thus receive no bonuses or penalties due to their size.||0 RP|
|Base Speed: Otterlings have a base speed of 30 ft.||0 RP|
|Swim: Otterlings swim at a base speed of 30 ft. They receive a +8 racial skill bonus on Swim checks.||2 RP|
|Hold Breath: Otterlings can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.||1 RP|
|Fearless: Otterlings gain a +2 racial bonus on all saving throws against fear effects.||1 RP|
|Craft (Skill Bonus): Otterlings receive a +2 racial bonus on any one Craft or Profession skill.||2 RP|
|Merchant’s Eye (Skill Bonus): Otterlings receive a +2 racial bonus on Appraise skill checks.||2 RP|
|Weapon Familiarity: Otterlings are proficient with thrown weapons and slings and treat any weapon with the word “halfling” in its name as a martial weapon.||1 RP|
|Languages: Common. Otterlings with high Intelligence scores can choose from the following: Draconic, Dwarven, Giant, Goblin, Halfling, and Orc.||0 RP|