The metal and ingot values described so far in this series are suitable for games such as d20, 4E, and Pathfinder. These games make similar assumptions about the relative value of coins, and they strive for a heroic feel where the characters end up very wealthy. Metal values need to be adjusted considerably for AGE where different economic assumptions prevail. AGE assumes 10,000 cp = 100 sp = 1 gp, and silver is the currency of everyday transactions. That is, the value of goods and awarded treasure is generally given in silver pieces. Platinum is not even used for coinage.
The following table redefines the metal values to align with AGE assumptions and the darker tone of the system. To use any of the ingots from earlier articles in AGE, multiply its weight by the value in this table.
Metal |
Value per Pound in AGE |
Iron |
15 cp |
Copper |
60 cp |
Lead |
75 cp |
Brass |
4.5 sp |
Bronze |
8.5 sp |
Zinc |
15 sp |
Tin |
40 sp |
Silver |
60 sp |
Mercury |
120 sp |
Gold |
60 gp |
Platinum |
120 gp |
Mithral |
200 gp |
Adamantine |
2,000 gp |
The original setting for AGE introduced a couple of new metals, but it does not make any mention of mithral or adamantine. If you are playing in that setting, you can use the values of mithral and adamantine for those new metals.