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Howling Tower: Complexity and Option Fatigue

By now, everyone has had time to settle into the idea that D&D is getting another revision. I’m using this week to look at some D&D history, what revisions mean, and their effects. Today’s episode concerns complexity and option fatigue. Every revision of D&D has made the game more complex somehow. Complexity comes in different […]

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Howling Tower: Racial Discrimination

No, not that type of discrimination. Fantasy roleplayers love their nonhuman races. What started in AD&D with elves, dwarves, halflings, half-elves, and half-orcs has mushroomed into dozens of player-character races in RPGs. Players seem to have an inexhaustible appetite for more races to dabble with. The choices have expanded from humans through the so-called demihumans

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