Howling Tower

Howling Tower: Complexity and Option Fatigue

By now, everyone has had time to settle into the idea that D&D is getting another revision. I’m using this week to look at some D&D history, what revisions mean, and their effects. Today’s episode concerns complexity and option fatigue. Every revision of D&D has made the game more complex somehow. Complexity comes in different …

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Howling Tower: Racial Discrimination

No, not that type of discrimination. Fantasy roleplayers love their nonhuman races. What started in AD&D with elves, dwarves, halflings, half-elves, and half-orcs has mushroomed into dozens of player-character races in RPGs. Players seem to have an inexhaustible appetite for more races to dabble with. The choices have expanded from humans through the so-called demihumans …

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Howling Tower: Magic is Changing My World

Last week, we looked at three groups of spells that cause headaches for DMs. The first contains spells that let characters get from here to there without dealing with what’s in between. The second lets players see what’s over there, know what’s going on, or glimpse what lies ahead when that knowledge would otherwise be …

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Howling Tower: Magic is Ruining My Game

Magic is all about warping reality to do the wizard’s bidding. It doesn’t matter whether you’re Drawmij, Harry Dresden, or Isaac Bonewits. The wizard wants or needs the world to be different from how it is and has the supernatural juice to make it so. The power to shape reality is what makes magic-users in …

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Howling Tower: Heroism and Lethality

Some of you might be aware that roleplaying game industry veteran Steve Winter has started writing blogs about Dungeons & Dragons and other topics that interest him. His site, Howling Tower, already has some great posts that you should go read. As a special treat, we’re working with Steve to make some of his thoughts …

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