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Midgard Ley Magic: Tapping Ley Lines

In this third installment of our series on Midgard Ley Magic, we take a closer look at what happens when ley initiates and geomancers manage to harness the power of ley lines. If you haven’t had a chance to read prior entries in the series, the first article discussed the different types of ley magic spellcasters and their impact on game preparation for a GM. The second article featured randomization tables to assist GMs in placing ley lines on...

Warlock’s Apprentice: The Band of the Twice Damned

Six infamous outriders in the service of King Lucan and Emperor Nicoforus the Pale. The following serves as a grim dossier, detailing six unique non-player characters (NPCs) who prowl the shadow-haunted realms of Midgard’s Blood Kingdom. These villainous outriders are united by their allegiance to a sinister mercenary company known as the Band of the Twice Damned, a cruel and cunning cadre of elite vampire spawn and other denizens of the night...

Safer at Home Freebies: Fowl Play

I need a knew adventure! (One that won’t hurt my head!) You too? We’re in luck…! This week, everyone needs more adventure, so Warlock Lair 33: Fowl Play is free to download, a most excellent 1st-level adventure for 5th edition. To get yours, just sign up to the newsletter below to have the coupon sent to you, and then adventure! This special offer will be available through Sunday, June 14. Warlock Lair 33: Fowl Play… An...

Tools of War: Design Principles for Massive Combat

5th edition isn’t designed for massive combats. One of the most powerful things you can do in 5th edition and its derivatives is to either get more actions or deny people theirs. As the game is simulationist, adding more people into a combat becomes a brute-force way to make this happen, be that hordes of opponents, summoned allied minions, or simply lots of players or allied NPCs. Additionally, each combatant makes every round of combat take...

The Sorcery Stop: The Khar Khul

The centaur tribes who inhabit the Rothenian plains have no shortage of threats, but few are as troubling as the recent outbreak of the black strangles. Once a disease confined to livestock and cattle, the affliction’s jump to centaurs has spread fear, confusion, and near panic. Despite the resources centaur leaders are pouring into developing a cure, the black strangles continues to spread. While most of the tribes seek a cure for the...

Safer at Home Freebies: Boss Monsters

There you are, playing and everyone’s excited as they’re about to finally meet the big baddie they’ve struggled so long to get to, and you unveil… whatcha been cooking? Something impressive right? Some nasty boss fight? Something the players haven’t seen already? Something to really bring the session to the next level…? Well, just for you this week, to give you something to ensure your players are blown away,...

Out of the Frying Pan: The Cellars of Phineas Scrybb

In a southwestern “backwater” of Zobeck’s Collegium District, near the banks of the Derry River, sits a crooked little side street on which stands a tilted little shop. The sign reads, “P. Scrybb; Herbalist, Taxidermist, Conservator Exotique.” PCs find themselves traveling the narrow lanes and backstreets of this rather “less-illuminated” neighborhood, searching out said Mr. P. Scrybb. Have adventurers returned from distant expeditions with...

Dark Delicacies: Biting into Empire of the Ghouls

It was with a chill of excitement that I opened up Kobold Press’s latest offering. Empire of the Ghouls is the product I’ve been dreaming of since I first discovered the Midgard setting—a hardcover adventure, and one which takes PCs all the way from 1st to 13th level. From lead designer Richard Green with contributions from Wolfgang Baur, Jeff Lee, Chris Lockey, Kelly Pawlik, and Mike Welham, this roughly 350-page hardcover volume is both an...

Safer at Home Freebies: Prepared!

Staying safe and sane at home? Playing lots of games? Us too! So this week, to ensure that you have plenty to play with, we’re giving away Prepared! A Dozen Adventures for 5th Edition, giving you 12 ready-to-go, one-shot adventures. Just add dice! Download yours now! All you have to do is use the coupon code SaferAtHomeWeek2 during check out, and you’ll be good to go: prepared with Prepared! This will be available through Sunday,...

The Amber Bazaar: Orc Weapons

Why should any enterprising GM settle for any old +2—hey, what are you— AHAHA, puny humans, you are now subject to the wares of Grut Duckgut, Orcish Armorer to Warchief Krup of the One Functioning Eye! Gaze upon the unmatched might of orcish ingenuity and surrender your goods and services! YOU! Describe them with your pathetic human words! Alright, alright. I guess this month it’s… orc… weapons. AHAHA! BEHOLD! Name Cost Damage...

Warlock’s Apprentice: Courtfolk Halflings, the Quiet People of the Covenant

No creature epitomizes the art of graceful service like the courtfolk, an accomplishment these halflings take with great (but quiet) pride. Courtfolk are defined by their dedication and deference to the great elven courts of old, but their identities are in flux in the wake of the Great Retreat. Now their oaths are sworn to the variable moods and personalities of scattered elfmarked lords, to the humans in large cities who see halflings as a...

Free Midgard Video Conferencing Backgrounds

To help brighten your days, here are some video conferencing backgrounds, completely free for use in your favorite web conferencing software. We’ll be releasing more free materials in the coming weeks. Just sign up at the link for the newsletter to be the first to hear more. Future releases will contain a variety of things to use in your home games.

Empire of the Ghouls Wallpapers

It’s May, and everyone’s gaming! So here’s an undying set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. This month, we’ve got a piece from the Empire of the Ghouls (artist Egil Thompson). Let’s find us some undead, adventurers! ~ ~ ~ ~ ~ Please, click on the image you want to download to expand it into a downloadable...

One-on-One Roleplaying: Adapting PCs

After you’ve covered the basics of running 5e one-on-one, you’re ready to move on to step number two, adapting your game’s PC for this smaller-party play style! In terms of mechanics, one-on-one works best when you make sure the PC is flexible in both melee and ranged combat. This post covers a few different options for making these adjustments to the core classes. Even with a more flexible PC, we still suggest adjusting the number of...


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