Dungeon 23: Ants and Ooze
In honor of D23, the blog this year will run an article every two weeks, collaboratively designing a dungeon!
Dungeon 23: Ants and Ooze Read More »
In honor of D23, the blog this year will run an article every two weeks, collaboratively designing a dungeon!
Dungeon 23: Ants and Ooze Read More »
Tales of the Valiant roleplaying game is happening! Show your support by putting the cover art on your screen!
Tales of the Valiant: Wallpapers Read More »
NPC Webs details a set of NPCs who could appear in a standard adventure location. Use them to give bit parts more character, or let the PCs get embroiled in the dramas that unfold as they meet these background characters.
NPC Webs: The Lord’s Estate Read More »
For mages of all sorts, developing bonds with familiars is beneficial and widely practiced. Yet, we hardly ever see giant mages with familiars. Let’s fix that.
Shoulders of Giants: Giant Familiars Read More »
Celeste Conowitch talks about design decisions and changes for the ToV Preview, now available at our Kickstarter page!
Valiant Design Diary #4 Read More »
Most people imagine the open plains and think of idyllic peace. In truth, as farms and cities spread into wild lands, plains form the borders of a battlefield.
The Green Maiden and the Grass Cutter Read More »
Yesterday, backers unlocked stretch goals about the Guide to the Labyrinth PDF and backer world summaries for that guide. Here’s a look at what these stretch goals are and how you can contribute.
Enter the Labyrinth Read More »
This series examines how and why we might take published adventures and, rather than running them as written, take them apart and repurpose pieces for our home games.
Spare Parts: Stealing from Published Adventures Read More »
Learn to speak Draconic in 56 easy lessons!
Draconic in 8 Seconds Read More »
Remember how in previous editions, dwarves and gnomes had bonuses when facing giant creatures? Kobold Press remembers. Wouldn’t it be cool to bring some of that old magic back?
Shoulders of Giants: Big Trouble Read More »
An adventure jigsaw is the pieces you need for an adventure . . . but unassembled. How will you put together this adventure race across the Northlands taiga?
Taiga Tree Rush Adventure Jigsaw Read More »
Some locations appear repeatedly in stories and adventures. In this series, we’ll explore the archetypal lost temple.
You Find Yourself in a Forgotten Temple, part 2 Read More »
In honor of D23, the blog this year will run an article every two weeks, collaboratively designing a dungeon!
Dungeon 23: Undeath and Dying Read More »
Ley lines are some of the most powerful, least understood, aspects of the magical world. THey also tend to run parallel to shadow roads in the Realm of Shadow. Walking those can get you where you want to be quickly! But at a cost.
Ley Lines, part 2 Read More »
Throw together a unique stronghold with these one-roll tables to keep PCs occupied as they take on monsters four times their size!
Shoulders of Giants: Instant Stronghold Read More »
Boghaid minotaurs first appeared in the setting-neutral Tome of Heroes. Now let’s give them a home in Midgard!
Boghaid Minotaurs of Midgard Read More »
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