Tome Unrestricted: Tigebra
Change up monsters from Tome of Beasts 3 to surprise your players and fit your campaign!
Tome Unrestricted: Tigebra Read More »
Change up monsters from Tome of Beasts 3 to surprise your players and fit your campaign!
Tome Unrestricted: Tigebra Read More »
This series introduces living locations: places that possess a primitive sentience, personality, and awareness. This time: an example, Echo House.
Living Locations 6: Echo House will sing your players to their doom Read More »
This series introduces living locations: places that possess a primitive sentience, personality, and awareness. This time: an example, the Tower of Barbs.
Living Locations 5: Will your players survive the Tower of Barbs? Read More »
A diverse region populated by different city-states bound together by warfare and trade, the Seven Cities is a hotbed of rumors and innuendo. What trouble can your PCs get into here?
True or False? Investigate wars and rumors of wars in the Seven Cities Read More »
A realm of powerful and mysterious spellcasters, Allain is a land rife with tales of the terrible and fantastical. Because of the high concentration of mages, there’s ample reason for at least some of those fantastical tales to be true!
True or False? Rumors of danger in the Magocracy of Allain Read More »
Rumors abound in the druid-controlled nation of Verrayne. Are they true or false? Your decision sends your PCs off in different directions.
True or False? Kick off Midgard adventures with rumors in Verrayne Read More »
This series introduces the concept of living locations: places that possess a primitive sentience, personality, and awareness. This time: major abilities a location uses to harm those who come within!
Living Locations 4: Go on Location Read More »
This series introduces the concept of living locations: places that possess a primitive sentience, personality, and awareness. This time: major abilities a location uses to harm those who come within!
Living Locations 3: Major Abilities Read More »
Rumors abound in the elven duchy of Dornig! Are they true or false? You decide!
True or False? Rumors of the Grand Duchy of Dornig Read More »
Change up monsters from Tome of Beasts 3 to surprise your players and fit your campaign!
Tome Unrestricted: Living Soot Read More »
PCs traveling within the Mharoti Empire may discover all manner of rumors. Are they true or false? You decide!
True or False? Rumors of the Mharoti Emprie Read More »
The Mharoti Empire has a reputation as the most intimidating military presence on the land. Few know to look out for Mharoti’s extensive spy network, though. See what tools they use to equip agents in the field.
Midgard Monday: Teeth of the Dragon Empire Read More »
Rumors abound in the vampire-ridden land of Krakovar! Are they true or false? You decide!
True or False? Rumors of Krakovar Read More »
One of the most iconic spells ever created, the invisibility spell has been used by millions of players and GMs worldwide to cause mischief and chaos. See how the spell can be expanded and turned into variants and magic items!
The Wizard’s Playbook: Invisibility Read More »
This series introduces the concept of living locations: places that possess a primitive sentience, personality, and awareness. This time: minor abilities a location can use to frighten those who come within!
Living Locations 2: Minor Abilities Read More »
Did you know that Kobold Press has a vibrant campaign setting of its own, ready to be filled with heroic—dare I say valiant—tales?
Moving to Midgard: The Edge of the World Read More »
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