State of Play: How’s the compatibility between Tales of the Valiant and fifth edition D&D?
Kobold-in-Chief Wolfgang Baur reviews how 2024 went for Kobold Press.
Kobold-in-Chief Wolfgang Baur reviews how 2024 went for Kobold Press.
Substantial US tariffs are going into effect on April 5, 2025. These import taxes will require most US game companies to raise prices on new releases. Here is how Kobold Press is responding.
State of Play SPECIAL EDITION! Kobolds hate tariffs! Read More »
Kobold-in-Chief Wolfgang Baur reviews how 2024 went for Kobold Press.
State of Play: shipping changes threaten the hobby. Here’s what you can do Read More »
Kobold-in-Chief Wolfgang Baur gives you the business on Kickstarter for Kobold Press.
State of Pay: Kobold Press and the business of being in the Kickstarter business Read More »
Kobold-in-Chief Wolfgang Baur reviews how 2024 went for Kobold Press.
State of Play: Wolfgang Baur crunches some numbers Read More »
CEO and Kobold-in-Chief Wolfgang Baur talks about why we even still have publishing houses in this era of expedited self publishing.
State of Play: Why Do Publishing Houses Exist? Read More »
CEO and Kobold-in-Chief Wolfgang Baur gives some straight facts on how to get into professional game design.
State of Play: Breaking into Professional Game Design, a How-To Read More »
Both as the Kobold Press CEO and as a game designer, I’m pleased to say that Kobold Press’s policy on AI is simple and direct: We don’t use generative AI art, we don’t use AI to generate text for our game design, and we don’t believe that AI is magical pixie dust that makes your tabletop games better.
State of Play: Kobold Press Issues the No AI Pledge Read More »
So here we are, smack dab in the middle of a Golden Age in tabletop RPGs. I’ll give a quick summary of the field, and then talk about where Tales of the Valiant fits into the industry, and into many player’s plans.
State of Play: I [HEART] Oozes OR Hail the Ooze Mage King, Baby Read More »
So here we are, smack dab in the middle of a Golden Age in tabletop RPGs. I’ll give a quick summary of the field, and then talk about where Tales of the Valiant fits into the industry, and into many player’s plans.
State of Play: Everyone’s New Edition, and a Major Award Read More »
So here we are, smack dab in the middle of a Golden Age in tabletop RPGs. I’ll give a quick summary of the field, and then talk about where Tales of the Valiant fits into the industry, and into many player’s plans.
State of Play: Tales of the Valiant at Launch! Read More »
If you want to share your creations with the world, it’s easy with the Black Flag Reference Document (BFRD). Here’s an overview of what the BFRD is, how it works, and how you can publish your Black Flag RPG adventures and creations.
How to Design and Publish With Black Flag Roleplaying Read More »
My lifelong love affair with castles started when I was about 11 years old. Ever since, I’ve thought that while dungeons are cool for creepy stuff, castles are just as cool, and more practical for high adventure in fantasy gaming. Let’s look at why.
Castles & Crowns: Why I Love Castles Read More »
Wolfgang Baur talks about design decisions for Playtest Packet #3, Monsters!
Valiant Friday: Playtest Packet #3 Design Diary Read More »
The gnomes of Niemheim are not the only gnomes of Midgard, but they are by far the best known. Mostly, this is because they are particularly dangerous and entirely willing to kidnap, murder, and steal as needed to protect their strange woodland realm.
Warlock 34 Excerpt Read More »
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