Posts by Jonathan Ball and Beth Ball

One-on-One Roleplaying: Problems to Plan for and Avoid in Your One-on-One Game

This post covers several of the conceptual adjustments that GMs can make in order to adapt 5E rules and table dynamics to parties of two. We discuss the foundation for these shifts first—cooperation at the table between the player and the GM. Then we dive into some of the most difficult situations to navigate—PC death …

One-on-One Roleplaying: Problems to Plan for and Avoid in Your One-on-One Game Read More »

One-on-One Roleplaying: How to Scale Combat

Effectively running combat for one-on-one 5E is a major area of concern for many GMs. After all, the monster challenge ratings, player options, and adventure and encounter design guidelines all assume parties of at least four adventurers. When you play one-on-one, those assumptions don’t necessarily work. So how can GMs build encounters that are challenging …

One-on-One Roleplaying: How to Scale Combat Read More »

One-on-One Roleplaying: Creating Your GMPC

In our last post, we talked about how one-on-one play works best when the PC is flexible in both melee and ranged combat. Today we are going to round out the party by talking about how you can provide the PC with a worthy and supportive adventuring companion. In this post, you’ll find three primary …

One-on-One Roleplaying: Creating Your GMPC Read More »

Join The Kobold Courier

38878

Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Pin It on Pinterest

Share This
Scroll to Top