Posts by Greg Marks

Home / Articles by Author

Arcane Adventures: Land’s Labors

Let’s look at spells that can be used to build up a village and enhance, or curse, the production of a landlord’s fields. Bountiful Lands 5th-Level Transmutation | Bard, Cleric, Druid, Ranger, WizardCasting Time: 1 hourRange: TouchComponents: V, S, M (an apple covered in honey)Duration: 1 year You enhance a patch of land up to …

Arcane Adventures: Land’s Labors Read More »

Home / Articles by Author

Arcane Adventures: A Curse Upon Your House

In this installment of Arcane Adventures,we look at spells that bless or curse a family line, affecting them for many generations until some condition is met. Fruit of the Twisted Line 8th-Level Conjuration (Bard, Cleric, Druid, Wizard)Casting Time: 10 hoursRange: 5 milesComponents: V, S, M (a drop of blood, hair, or fingernail from the target)Duration: …

Arcane Adventures: A Curse Upon Your House Read More »

Home / Articles by Author

Arcane Adventures: Spirit of the Wild

In this chapter,we look at spells that summon a nature spirit to infuse a natural feature with aspects of its being, either aiding those that travel its borders or driving them away. Spirit of the Comforting Vista 5th-level conjuration (bard, cleric, druid, ranger, warlock)Casting Time: 1 hourRange: TouchComponents: V, S, M (a seed from a …

Arcane Adventures: Spirit of the Wild Read More »

Home / Articles by Author
Temper

Arcane Adventures: Behind These Walls

In this installment of Arcane Adventures,we look as four spells that target a fortification like a castle or keep. Bickering Whispers 5th-level enchantment (bard, warlock, sorcerer wizard)Casting Time: 10 minutesRange: TouchComponents: V, S, M (a rose dipped in blood that is burned during the casting)Duration: 1 day You enchant a fortification such that those humanoids …

Arcane Adventures: Behind These Walls Read More »

Home / Articles by Author

Arcane Adventures: Winds of Magic

Here we look as three related spells that affect the ability to use magic within a large area. With them, magic might become more frequent, harder to call upon, or even draw other planes closer. Eldritch Abundance 7th-level transmutation (bard, druid, wizard)Casting Time: 8 hoursRange: TouchComponents: V, S, M (a wondrous item of uncommon rarity …

Arcane Adventures: Winds of Magic Read More »

Home / Articles by Author

Arcane Adventures: City Life

In this section, we look as two related spells that affect settlements (a village, town, or city). Useful if your characters want to improve life in the village that has sprung up around their keep—or if their rival wants to make the populace suffer. City of Gold 7th-level enchantment (bard, cleric, wizard)Casting Time: 1 hourRange: …

Arcane Adventures: City Life Read More »

Home / Articles by Author

Trapmaster: Traps That Aren’t

So how do you convince PCs to follow specific paths in your dungeon or during an encounter or to bunch closely for those few big spells or for an ambush by making the characters think there is a trap when there isn’t? In particular, how can your monsters create the appearance of a trap quickly …

Trapmaster: Traps That Aren’t Read More »

Join the Kobold Courier and Earn Loot!

Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Deep Magic: Elemental Magic!

Elemental Magic

Join The Kobold Courier

38878

Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Pin It on Pinterest

Share This
Scroll to Top