Posts by Greg Marks

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Arcane Adventures: Land’s Labors

Let’s look at spells that can be used to build up a village and enhance, or curse, the production of a landlord’s fields. Bountiful Lands 5th-Level Transmutation | Bard, Cleric, Druid, Ranger, WizardCasting Time: 1 hourRange: TouchComponents: V, S, M (an apple covered in honey)Duration: 1 year You enhance a patch of land up to …

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Arcane Adventures: A Curse Upon Your House

In this installment of Arcane Adventures,we look at spells that bless or curse a family line, affecting them for many generations until some condition is met. Fruit of the Twisted Line 8th-Level Conjuration (Bard, Cleric, Druid, Wizard)Casting Time: 10 hoursRange: 5 milesComponents: V, S, M (a drop of blood, hair, or fingernail from the target)Duration: …

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Arcane Adventures: Spirit of the Wild

In this chapter,we look at spells that summon a nature spirit to infuse a natural feature with aspects of its being, either aiding those that travel its borders or driving them away. Spirit of the Comforting Vista 5th-level conjuration (bard, cleric, druid, ranger, warlock)Casting Time: 1 hourRange: TouchComponents: V, S, M (a seed from a …

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Temper

Arcane Adventures: Behind These Walls

In this installment of Arcane Adventures,we look as four spells that target a fortification like a castle or keep. Bickering Whispers 5th-level enchantment (bard, warlock, sorcerer wizard)Casting Time: 10 minutesRange: TouchComponents: V, S, M (a rose dipped in blood that is burned during the casting)Duration: 1 day You enchant a fortification such that those humanoids …

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Arcane Adventures: Winds of Magic

Here we look as three related spells that affect the ability to use magic within a large area. With them, magic might become more frequent, harder to call upon, or even draw other planes closer. Eldritch Abundance 7th-level transmutation (bard, druid, wizard)Casting Time: 8 hoursRange: TouchComponents: V, S, M (a wondrous item of uncommon rarity …

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Arcane Adventures: City Life

In this section, we look as two related spells that affect settlements (a village, town, or city). Useful if your characters want to improve life in the village that has sprung up around their keep—or if their rival wants to make the populace suffer. City of Gold 7th-level enchantment (bard, cleric, wizard)Casting Time: 1 hourRange: …

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Trapmaster: Beating Traps, the Kobold Way

Step one is finding the trap. We’re going to assume that you have either done that or at least suspect the presence of a trap—otherwise you’d be dead and not reading this advice. So let’s just skip past that part and assume you think you know there is danger ahead, and we can focus on …

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Trapmaster: Location, Location, Location

So instead, what if we look at traps that move the victim instead of trying to keep them in the same place. It’s a lot harder to predict where you don’t want to be if the danger itself, or the victim, are on the move. There is also something inherently more exciting—and often more comedic …

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