Our expert judges have conferred, and we have our five finalists for the Enter the Dragon’s Lair contest! Each day this week, we’ll post one of the finalists, and then we’ll set up a voting process so that you, our readers, can vote for your favorite entry. Our next entry comes from David Adams—congratulations, David, […]
Posts by David Adams
In this final installment of the transmutation series, David provides you with several new spells. Beholder’s Gaze Wizard Attack 27 You suddenly sprout several eye stalks like a beholder and unleash an attack against your foes. Encounter * Arcane, Implement, Polymorph, Transmutation; Varies Standard Action Ranged 20 Target: One, two, or three creatures Attack: Intelligence
The design of many D&D Essentials classes attempts to capture some of the rich history of past editions. With its emphasis on schools of magic, the mage makes a great chasis upon which to add transmutation effects. All the spells presented as part of this series are available as options for the mage. You can
With so many transmutation powers focusing on using a wizard’s transformed anatomy to make melee attacks, defense is a key concern for transmuters. The Staff of Defense class feature is the best place to start and armor proficiency feats help as well. The melee focus of these spells also makes them great options for those
According to the rules, polymorph effects don’t stack. Would-be transmuters need to carefully select a diverse array of transmutation powers for those instances when the only remaining foe has already been transformed into some harmless form. Several transmutation spells also create effects or conditions that make their targets more attractive candidates for an ally’s attacks.
Wizards with the power to assume bestial forms or turn their enemies into harmless creatures are an iconic part of the fantasy genre. Although these powers may seem benign, those who specialize in transmutation magic have little regard for the personal rights of others. Most transmutation spells invasively alter fundamental aspects of their targets, making
In part 2 of Truename Rituals, David provides us with more rituals to use in our games. These rituals require the use of the Truename Divination ritual he presented in part 1. Affirmation of Vitality Level: 20; Component Cost: Special Category: Truename; Market Price: 35,000 gp Time: Standard Action; Key Skill: Arcana Duration: Instantaneous Prerequisite:
None are certain of the precise origins of truename magic. Some claim that with the act of creation undertaken by the gods and primordials, existence was shaped by the words of power used by these beings. Reality consequently came to reflect its essential nature through its own language. Many runepriests and other divine characters that
Welcome to the Relics of Power finals! Our seventh of ten finalists is the artifact called Izellia’s Branch. Remember, these entries are unedited so that you can have a similar experience to the one that the judges had while reading them. As a special treat, we are posting each one with an illustration that Chris McFann made for the item.