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Dungeons & Dragons Economics, Part III

Yes, our series on D&D Economics continues, this time stepping into the economics of the dark side. Well, more than usual. Rule 21: No one is above avarice. Think of the best, most selfless person you know: that guy will pull hunks of melted copper off of the corpses of orphans if he thinks it …

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Friday Funny: Everything I Know about Economics, I Learned from Dungeons & Dragons

These are the Rules of Fantasy Economics: Rule 1: Everyone has roughly the exact same amount of money and/or property as everyone else of his or her respective experience-point total. Except at character creation, obviously, where some people totally get the shaft, which sucks … but “being poor” and “staying poor” are two very different …

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