Alternate Traits and Actions
The following changes allow GMs to alter a dancing foliage without modifying its challenge rating.
Dance with Me (Recharges after a Short or Long Rest). The dancing foliage moves in a staccato rhythm, releasing pollen with a compelling scent. Each creature within 30 feet of the foliage that can see it must succeed on a DC 15 Wisdom saving throw or become affected by irresistible dance. The dancing foliage can use its action to continue its dance. If it does so, all creatures affected by irresistible dance have disadvantage on their Wisdom saving throws to end the effect until the beginning of the foliage’s next turn.
The dancing foliage’s Flower Dance action has Recharge 5–6.
Innate Spellcasting. The dancing foliage’s innate spellcasting ability is Charisma (spell save DC 12). The foliage can cast the following spells, requiring no material components:
- 3/day: entangle
- 1/day: plant growth
The dancing foliage loses its Shower of Petals reaction.
Poison-Tipped Leaves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned, the creature has disadvantage on saving throws against the dancing foliage’s Flower Dance. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
When the dancing foliage uses its Multiattack, it makes two attacks with its serrated leaves and one attack with its poisoned-tipped leaves.
New Magic Items and Spells
The following magic items and spells are inspired by abilities possessed by a dancing foliage.
Cloak of Petals
Wondrous item, uncommon (requires attunement)
While you wear this cloak covered in an array of pink, purple, and yellow flowers, you have advantage on Dexterity (Stealth) checks made to hide in areas containing flowering plants.
The cloak has 3 charges. You can use your reaction and expend 1 charge when a creature you can see targets you with an attack. The cloak releases a shower of petals, giving the attacker disadvantage on its attack roll. The cloak regains 1d3 expended charges daily at dawn.
Dancing Floret
Wondrous item, uncommon (requires attunement)
A large purple flower tops this 2-inch-long plant with a humanoid shape, including two legs and two arms. The serrated plants growing on its body allow it to cling to your clothing, but the plant often dances along your arm or shoulders. While attuned to the dancing floret, you are considered proficient in the Performance skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
The floret has 3 charges. You can use an action and expend 1 charge, causing the floret to release scintillating petals. You choose up to three creatures within 20 feet of you. If a target can see the petals, it must succeed on a DC 12 Wisdom check or be magically charmed for 1 minute. While charmed, the target is incapacitated and has a speed of 0 as it watches the petals. The effect ends for a target if the target takes damage or another creature uses an action to shake it out of its stupor.
Alternatively, you can use an action and expend 1 charge, after which the floret flings an arcing swirl of serrated leaves. All creatures within 10 feet of you must make a DC 12 Dexterity saving throw, taking 4d6 slashing damage on a failed save or half as much damage on a successful one.
The floret regains 1d3 expended charges at dawn.
Nimble Dance
3rd-level transmutation (bard, ranger)
Casting Time: 1 action
Range: Touch
Components: V, S, M (a dancing foliage limb)
Duration: Concentration, up to 1 minute
A creature you touch moves with stunning grace. For the duration, the creature can take the Dash or Disengage action as a bonus action on each of its turns. If the creature does not use the bonus action granted by the spell during its turn and it is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage before the beginning of its next turn, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails.
Serrated Limbs
2nd-level transmutation (druid, ranger)
Casting Time: 1 action
Range: Touch
Components: V, S, M (a thorn or serrated leaf)
Duration: Concentration, up to 1 minute
When you cast this spell, the target creature grows a pair of plant limbs with serrated leaves. The creature’s unarmed strikes deal 1d6 slashing damage, and it is proficient with its unarmed strike. The creature can use a bonus action to make an unarmed strike with one of the limbs.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can affect one additional creature for each slot level above 2nd.
Dancing Foliage Adventure Hooks
- A druid tending to an unusual grove desires dancing foliage as a guardian for the grove. The druid offers an appropriately nature-themed magic item as a reward for a live dancing foliage specimen.
- Marauding gnolls destroyed a garden belonging to dancing foliage. It seeks heroes to gain vengeance on the creatures who destroyed the garden and may offer to accompany them on their adventures on the way to exacting revenge on the gnolls. If the adventurers succeed in killing the gnolls, the foliage invites them to help it create a new garden, within which the foliage offers respite to the group for the remainder of its life.
Thanks, I love it!